fast c# entity component system that uses burst and job systems by default.
☆15Jan 19, 2026Updated 2 months ago
Alternatives and similar repositories for Nukecs
Users that are interested in Nukecs are comparing it to the libraries listed below
Sorting:
- C# Entity Component System Framework☆36Nov 22, 2025Updated 3 months ago
- ☆14Jun 29, 2025Updated 8 months ago
- ☆16Jul 7, 2023Updated 2 years ago
- Atomic Approach library for Unity☆10Aug 13, 2024Updated last year
- An ECS framework designed to be easy to use and learn.☆21Apr 27, 2022Updated 3 years ago
- High performance visual scripting for Unity☆83Mar 11, 2026Updated last week
- How to call managed functions (like Thread.Sleep) from Burst☆28Jun 17, 2023Updated 2 years ago
- Hybrid ECS framework, with codogeneration (included in solution) Unity part.☆21Mar 2, 2026Updated 2 weeks ago
- ☆18Jun 26, 2022Updated 3 years ago
- Haxe port of http://www.gabrielgambetta.com/fpm_live.html☆12Oct 22, 2015Updated 10 years ago
- UIEEx(UIElement Extension) is an extension library of Unity UI Elements package. UIEEx improve the workflow of creating editor & runtime …☆16Feb 21, 2024Updated 2 years ago
- Simple Hidden Object game made in unity.☆21Jan 6, 2021Updated 5 years ago
- A high-fidelity procedural grass rendering system in Unity, in the style of Ghost of Tsushima.☆39Jan 30, 2026Updated last month
- ☆36Jan 18, 2023Updated 3 years ago
- Simple and flexible full-body fps controller☆19Feb 28, 2025Updated last year
- A simple yet useful Drawer for displaying notes in the Unity Inspector☆16Oct 24, 2024Updated last year
- Аrchitectural framework for game development in Unity and C#, built around the idea of constructing game systems from atomic elements.☆81Nov 15, 2025Updated 4 months ago
- Ease-of-Use Source Generator Alternative for Unity☆63Apr 8, 2024Updated last year
- Turn-based tactical game with match-line mechanics. Created with LeoEcsLite.☆17Nov 1, 2022Updated 3 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Nov 16, 2021Updated 4 years ago
- AxeEngine - modern ECS-framework for Unity☆15Jul 16, 2025Updated 8 months ago
- A sample version of ygopro in Unity☆11Jul 28, 2019Updated 6 years ago
- Bevy editor tyvm☆14Jul 18, 2024Updated last year
- Reactive systems and other utilities for Unity DOTS.☆22Nov 5, 2022Updated 3 years ago
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆97Aug 14, 2023Updated 2 years ago
- C++ Library to use Particle Effects from the New version of TimelineFX Editor☆15Updated this week
- Simple but powerful git integration for Unity 3D☆49Feb 24, 2026Updated 3 weeks ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆36Nov 5, 2024Updated last year
- ☆14Sep 10, 2022Updated 3 years ago
- GPU accelerated IM GUI system☆24Sep 28, 2025Updated 5 months ago
- Voxel Terrain Generator for Unity ECS☆66Feb 26, 2026Updated 3 weeks ago
- Simple editor tool to speed up creation of scriptable object assets☆19Feb 9, 2022Updated 4 years ago
- a feature-rich, easy to use unity rich text plugin☆35Dec 3, 2018Updated 7 years ago
- Simple, modern, code-only C# game engine!☆24Oct 30, 2024Updated last year
- The fastest ways to do things in C#.☆14Dec 25, 2023Updated 2 years ago
- Semver utility for Unity projects with changelog / release notes generator☆24Feb 18, 2025Updated last year
- Silk Road ERP offers robust modules for managing your sales and purchasing operations !☆23Updated this week
- High performance C# Entity System☆26Mar 12, 2026Updated last week
- A game-changer for indie game developers. This tool seamlessly transforms Excel data into Unity ScriptableObjects, simplifying database d…☆25Jan 18, 2025Updated last year