natsuneko-laboratory / animation-auto-assignment
Unity Editor Extension that tracks changes on hierarchy and automatically repairs animation property paths.
☆12Updated last year
Related projects ⓘ
Alternatives and complementary repositories for animation-auto-assignment
- Tween system for unity mostly for setup in inspector instead of code.☆14Updated 4 months ago
- UIEEx(UIElement Extension) is an extension library of Unity UI Elements package. UIEEx improve the workflow of creating editor & runtime …☆16Updated 8 months ago
- Простейшая каустика на URP☆10Updated 2 years ago
- An asynchronous runtime 3D-model importer for Unity☆14Updated 7 months ago
- Simple debug menu for Unity☆15Updated last year
- These are the files i used for the Mixamo For Unity tutorial series☆12Updated 3 years ago
- Mip Map Bias Editor is an Unity Editor plugins that can perform Mip Map Bias quality selection and batching all textures in the selected …☆18Updated last year
- Compose regular expressions using code☆12Updated 11 months ago
- A collection of attributes for Unity Engine to write functions which can only be expressed by IL. Private Proxy is included.☆15Updated 5 months ago
- UnityのCommand Line ToolをUnityEditor内から実行する為のEditor拡張☆7Updated last year
- Improve Unity's Inspector for Transform components☆12Updated last year
- Unity generated Bitmask types usign ScriptableObjects for fast comparisons☆17Updated 3 months ago
- PivotPainter tools and shaders for unity☆24Updated 2 years ago
- 🥛 Async Managed Component-Oriented framework for Unity☆16Updated 10 months ago
- Generate VAT, NormalTex, Material, and Prefab from animated model.☆17Updated 2 years ago
- Automatically adjust cameras' FOV to 3D objects bounds in Unity☆24Updated 3 months ago
- Simplified dependency Injection for Unity utilizing SourceGeneration making it as performant as possible.☆17Updated 2 weeks ago
- A URP Renderer feature for drawing object outlines using a Sobel Filter. Supports Alpha sampling.☆14Updated last year
- Keyframe Reducer in Unity☆24Updated 2 weeks ago
- C# reactive library and set of tools for Unity development.☆22Updated this week
- ☆13Updated 5 months ago
- A new customizable and dynamic Input alternative for Unity, based on the New Input System☆13Updated last week
- Prototype Unity tool to paint moss geometry on top of scene geometry☆11Updated 4 years ago
- Layer-based Glow for Unity☆18Updated 3 months ago
- Unity Graphics Draw API wrapper for both play and edit mode☆20Updated 8 months ago
- Protocol UI is a small framework to work with multiple screens on a easy and organized way and archive layered panels on Unity.☆20Updated last year
- Shading models for Unity’s Universal Render Pipeline.☆10Updated 2 months ago
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated last year
- Custom Unity UI solution by Gentlymad Studios.☆16Updated 2 weeks ago
- Editor GUI extension for drawing a drop area.☆11Updated 2 months ago