Acacia-Developer / Acacia-Developer-Tutorials
Source code for Acacia Developer tutorial videos
☆43Updated 5 years ago
Related projects: ⓘ
- ☆54Updated 4 years ago
- A collection of the most common used scriptable object cases I use through out my videos☆64Updated 3 years ago
- Demo project for Procedural Generation Basics☆63Updated 4 years ago
- Zelda Toon Shader - Unity 2019.4.0f1☆85Updated 4 years ago
- ☆36Updated 3 years ago
- Short tutorials, snippets, and handy little methods.☆47Updated 3 years ago
- A cel shading effect based on the main shader from Breath of the Wild.☆107Updated 3 years ago
- Recreating the rail movement system from Star Fox☆126Updated 4 years ago
- An Async implementation of Steamworks.net transport for Mirror☆43Updated 4 years ago
- Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList. Also see branches for Scriptabl…☆82Updated 4 years ago
- A node for Shader Graph that allows you to create custom decals.☆53Updated 4 years ago
- Easily bind input events to methods in Unity.☆75Updated 9 years ago
- Batch build for multiple platforms from within the Unity editor☆101Updated 2 years ago
- Stamps for the Unity Terrain Stamp Tool☆78Updated 5 years ago
- An animation retargeting utility for the Unity game engine.☆81Updated 8 months ago
- Unity editor extension to show component icons in the Hierarchy.☆68Updated last month
- Rigidbody Based FirstPerson Controller☆92Updated 6 years ago
- A Deus Ex/System Shock inspired pulsing bounds item highlighter for Unity☆115Updated 3 years ago
- Free procedural level generator for unity☆110Updated 7 months ago
- Custom Playmaker actions for TextMesh Pro in Unity☆28Updated 2 months ago
- ☆75Updated 4 years ago
- A demo on how to manage multiple scenes☆64Updated 4 years ago
- This displays how to create and Active Ragdoll [Physics Based Character] in unity.☆41Updated 5 years ago
- Recreating the HUD visual from the Metroid Prime series☆60Updated 5 years ago
- A custom unity3d capsule character controller that uses its own collision detection system.☆102Updated 4 years ago
- A Unity3d ConeCastAll extension method for the Physics class, similar to Physics.SphereCastAll☆85Updated 3 years ago
- A cel-shading Shader Graph for Universal Render Pipeline.☆58Updated 4 years ago
- Generic gun and bullets☆54Updated 3 years ago
- A simple variation of the commonly used dynamic splitscreen, popularized by the LEGO games.☆121Updated 3 years ago
- Unity package providing cel shader compatible with Scriptable Render Pipelines☆37Updated 2 years ago
- A nice and simple Dialogue System for Unity.☆88Updated 5 years ago