MediaPlayerDotNet (MPDN) Open Source RenderScripts
☆14Jan 27, 2015Updated 11 years ago
Alternatives and similar repositories for RenderScripts
Users that are interested in RenderScripts are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Template I use for my Visual C++ projects.☆12Aug 28, 2019Updated 6 years ago
- Time cube to track working time. Arduino based and USB connected cube sends state via USB to Java application. It stores time markers whe…☆10Mar 31, 2021Updated 5 years ago
- Linked List Based Implementation☆11May 29, 2020Updated 6 years ago
- GBA emulator for the PSP by Exophase.☆15Jan 4, 2021Updated 5 years ago
- World Factbook Media - Flags, Maps, Locators☆16Feb 3, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Automated Unity3d project validation☆11Apr 19, 2025Updated last year
- generic data structures & algorithms in C using metaprogramming☆12Jun 7, 2026Updated last month
- ☆11Feb 22, 2018Updated 8 years ago
- Test implementation of Directionally Localized Anti-Aliasing (DLAA) for Unity☆14Jul 22, 2018Updated 8 years ago
- HLSL syntax highlighting for Sublime Text 3☆14Jan 14, 2021Updated 5 years ago
- various spline algorithms computed on the GPU☆15Mar 5, 2013Updated 13 years ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆12Jun 7, 2016Updated 10 years ago
- ESP8266 based bridge that allows you bridge any 433Mhz ASK/OOK and IR devices to a network via MQTT over WiFi☆18Sep 20, 2018Updated 7 years ago
- Fur Shader☆15Aug 11, 2018Updated 7 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Rust bindings for Intel's ISPC texture compression☆16Jul 1, 2026Updated 3 weeks ago
- Get very useful and interesting information about your toothbrush☆20Oct 27, 2021Updated 4 years ago
- Wordle clone using C#☆17Dec 30, 2023Updated 2 years ago
- Web Audio and P2P Call for client side audio conferencing☆14Mar 29, 2016Updated 10 years ago
- Allows creating drivable tracks in the UE4 editor☆14Jul 7, 2017Updated 9 years ago
- FSANet: 1 Mb!! Head Pose Estimation with MNN、TNN and ONNXRuntime C++.☆17Feb 4, 2022Updated 4 years ago
- Patches for GFPGAN☆16Apr 2, 2024Updated 2 years ago
- ☆58Jul 29, 2019Updated 6 years ago
- Generate nifty images using chaotic systems.☆13Aug 4, 2017Updated 8 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- My own framework on which I try things (mostly rendering-related)☆19Jun 29, 2025Updated last year
- ☆10Nov 16, 2025Updated 8 months ago
- Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)☆15Jul 31, 2022Updated 3 years ago
- Let's play a classic game of Node Pong in Blender 3D☆20Mar 14, 2017Updated 9 years ago
- A collection of PS2 demos and homebrew☆30Feb 10, 2018Updated 8 years ago
- ☆19Oct 2, 2017Updated 8 years ago
- simple Vectorfield for Unity3D☆16Jun 14, 2016Updated 10 years ago
- A Vulkan sample (simply deferred shading) revised from the LunarG SDK, using my DXUT-like framework.☆12Mar 14, 2020Updated 6 years ago
- e186: A real-time rendering framework for OpenGL 4 and C++17☆12Mar 21, 2020Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Jun 17, 2022Updated 4 years ago
- Dark YouTube☆15Jan 8, 2016Updated 10 years ago
- PreCompiled header Tool - to automatically generate precompiled headers (stdafx.h) files, powered by boost wave☆20Jan 17, 2026Updated 6 months ago
- Information about example integrations of GPUOpen technology into game engines☆55Mar 3, 2021Updated 5 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆20Jun 12, 2022Updated 4 years ago
- A 3D game engine☆13May 11, 2015Updated 11 years ago
- AudioProcessing library based on Google's implementation of WebRTC☆20Jun 6, 2016Updated 10 years ago