基于 actor 思路的服务器设计,有一个无缝地图示例以及效果展示视频
☆77Nov 1, 2021Updated 4 years ago
Alternatives and similar repositories for YCServer
Users that are interested in YCServer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 无缝大地图设计☆93Jul 7, 2020Updated 6 years ago
- ☆24Jan 5, 2023Updated 3 years ago
- Golang Area-Of-Interest (AOI) Implementations☆26Aug 4, 2018Updated 8 years ago
- 游戏服务器☆16Sep 30, 2019Updated 6 years ago
- BigWorld OSE 2014☆330Mar 26, 2025Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- MMO game server: Unity includes a 10,000 Player scene☆363Feb 5, 2024Updated 2 years ago
- A lightweight game server framework implemented with Actor Model☆975Aug 15, 2026Updated last month
- 这是一个相机投影矩阵的演示案例☆18Mar 22, 2024Updated 2 years ago
- luacluster_unity3d_demo☆53Sep 22, 2022Updated 3 years ago
- Scalable game server framework with clustering support, code notes. pitaya游戏服务器代码注释☆140Mar 7, 2023Updated 3 years ago
- This is an etcd lib for skynet, depth reference lua-resty-etcd(https://github.com/api7/lua-resty-etcd)☆12Jul 29, 2022Updated 4 years ago
- A Go-implementation of the ECS (Entity-Component-System), focus on the development of game server.☆156Updated this week
- 基于nanoserver改造的mmrpg游戏服务器demo☆19Sep 15, 2025Updated last year
- go调用c++ recast nav☆15Nov 29, 2019Updated 6 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A game server framework for c++11☆37Oct 9, 2020Updated 5 years ago
- tgf框架是使用golang开发的一套游戏分布式框架.项目采用了rpcx做为底层rpc的通讯,consul提供服务注册发现.定义了一整套的模块开发规范.☆129Jul 24, 2026Updated last month
- 回合制游戏Demo☆20Apr 5, 2023Updated 3 years ago
- Area of Interest Library☆27Mar 9, 2024Updated 2 years ago
- ☆36Jun 14, 2023Updated 3 years ago
- BigWorld Engine 2012 v2.0.1 vc2008sp1☆213Dec 25, 2022Updated 3 years ago
- 玩具☆18Aug 29, 2023Updated 3 years ago
- 一个用go语言实现的三国slg游戏服务器demo☆687Jun 1, 2024Updated 2 years ago
- c++编写的游戏服务器引擎☆18May 9, 2019Updated 7 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A GameServer framework built using Golang and GRPC☆112May 8, 2023Updated 3 years ago
- 基于 Unity 的 3D ARPG 移动端网游☆45Oct 14, 2022Updated 3 years ago
- Actor gameserver framework based on golang☆18Jun 2, 2023Updated 3 years ago
- 灯塔AOI简易实现☆19Jun 24, 2019Updated 7 years ago
- navigation mesh in golang☆45Jan 13, 2026Updated 8 months ago
- golang实现的回合制战斗系统☆12Jul 5, 2020Updated 6 years ago
- gogs is a simple, fast and lightweight game server framework written in golang☆62Sep 8, 2026Updated last week
- go分布式服务器,基于内存mmo☆1,610Oct 24, 2025Updated 10 months ago
- Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.☆2,829Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- 一个ECS模型实现的游戏后端框架Demo☆16Aug 31, 2022Updated 4 years ago
- 演示了使用 Assembly Definition References 实现无侵入的新增动态友元|Demonstrated the use of Assembly Definition References to achieve non-intrusive additio…☆16Jun 14, 2024Updated 2 years ago
- 基于ET框架致敬LOL的Moba游戏,包含完整的客户端与服务端交互,热更新,基于双端行为树的技能系统,更多精彩等你发现!☆17Nov 8, 2020Updated 5 years ago
- 基于node.js与libevent的游戏服务器端通信底层架构与管理架构。主要用于支持C#实现的游戏逻辑服务器进程。可以支持windows、mac与linux(64bit)三种平台。☆12Aug 15, 2026Updated last month
- Unity3D Client And C# Server Framework☆38Sep 27, 2024Updated last year
- logagent是一个golang编写的高并发,高容错的分布式日志收集系统☆10Mar 23, 2019Updated 7 years ago
- RTS tutorial project for Lockstep Framework☆19May 12, 2019Updated 7 years ago