xyl1t / IsometricTest_FinalLinks
Had some problems uploading to github, made new repo
☆11Updated 6 years ago
Alternatives and similar repositories for IsometricTest_Final
Users that are interested in IsometricTest_Final are comparing it to the libraries listed below
Sorting:
- ☆21Updated 5 years ago
- 3D OpenGL Game Engine (C++ w/ Python scripting)☆82Updated 4 years ago
- A tiny 2D header-only flood-fill lighting engine☆87Updated 4 years ago
- An open source metroidvania engine.☆71Updated 3 years ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆28Updated 6 years ago
- ☆16Updated 10 years ago
- Game Pencil Engine a game engine written from the ground up.☆99Updated last year
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆32Updated 2 years ago
- ☆15Updated 3 years ago
- The source code to the Sylphis3D game engine☆34Updated 10 years ago
- SDL2 C++ raycasting engine with vertical movement, floor/ceiling texture mapping and sprites.☆152Updated last year
- Ananannother happy happy playground >w☆☆21Updated 6 years ago
- 2D quake-inspired game☆28Updated 2 years ago
- Voxel Editor and Game in One☆45Updated 6 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 8 months ago
- An Open Source Voxel RPG☆41Updated 5 months ago
- OpenGL 2D Normal Map and Shadow demo (old CS assignment, bad code, don't judge!)☆20Updated 4 years ago
- "The Vim of game engines"☆47Updated 2 years ago
- Small 1st/3rd person shooter which I made to investigate the usefulness of the Entity Component System (ECS) design pattern when working …☆13Updated 7 years ago
- A "Pixelart like" voxel engine☆49Updated 6 years ago
- A 2D and 3D C++ Game Engine using SDL2 and OpenGL☆20Updated 4 years ago
- C++ Entity Component Systems library☆24Updated 5 years ago
- New game engine☆29Updated 4 years ago
- Old-school FPS raycast engine written in C++ and using SFML.☆17Updated last year
- Hardware accelerated voxel ray marching☆40Updated 5 years ago
- Wing Commander Saga: Darkest Dawn Source Code☆18Updated 11 years ago
- 3D Multiplayer First Person Shooter☆23Updated 12 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆52Updated 5 months ago
- TestFrame☆25Updated 4 years ago
- SnaX Game Engine - Open Source☆25Updated last year