svdragster / rust_voronoi_planetLinks
This rust library generates Voronoi-tessellated sphere meshes for procedural planet generation.
☆23Updated last month
Alternatives and similar repositories for rust_voronoi_planet
Users that are interested in rust_voronoi_planet are comparing it to the libraries listed below
Sorting:
- Just a quick terrain generation experiment.☆45Updated 2 years ago
- Bevy editor tyvm☆14Updated last year
- Rust Game engine integrated in Blender [WebGPU ready]☆120Updated this week
- A universal scripting API for flecs on all languages that compile to WebAssembly☆62Updated last year
- Some ridiculous SSGI for bevy☆42Updated last year
- A port of sebh's atmosphere model to wgpu + WGSL☆13Updated 2 years ago
- A plugin to use the kajiya renderer with bevy☆118Updated 3 years ago
- A rust cross-platform deterministic skeletal animation runtime library, based on ozz-animation.☆44Updated 2 months ago
- A workflow for baked global illumination in the Bevy game engine☆33Updated last year
- Rust implementation of the Transvoxel algorithm☆42Updated 2 months ago
- A terrain and scene editor for bevy☆20Updated last year
- Solid bevy game template for 3d RPG/shooter games☆61Updated last week
- A fun 3D Kinematic Character Controller for Bevy☆74Updated last week
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Updated 3 weeks ago
- Game asset pipeline and authoring framework☆22Updated last year
- A Mesh to SDF converter, written in rust☆83Updated last year
- Inverse kinematics plugin for Bevy implementing the FABRIK algorithm. WIP☆17Updated 2 years ago
- A map editor for the bevy game engine☆50Updated 4 months ago
- ☆21Updated last year
- Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an ext…☆52Updated last month
- Rapier based physics testing determinism inside Godot☆11Updated 4 years ago
- A set of demo projects for the Fyrox Game Engine.☆49Updated 3 months ago
- Verlet physics plugin for bevy.☆45Updated this week
- BVH Construction and Traversal Library☆84Updated last week
- ☆22Updated 3 years ago
- Tiny voxels. Huge worlds. Voxelis — a pure Rust voxel engine based on Sparse Voxel Octree DAG.☆66Updated last month
- Shader include parser and crawler for Rust☆40Updated 3 years ago
- ☆11Updated 2 years ago
- An egui-based graphical user interface for the noise crate☆44Updated last month
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆16Updated 4 years ago