wass08 / r3f-scene-transition-finalLinks
☆11Updated 2 years ago
Alternatives and similar repositories for r3f-scene-transition-final
Users that are interested in r3f-scene-transition-final are comparing it to the libraries listed below
Sorting:
- ☆18Updated 3 years ago
- Demo Art Gallery Project☆60Updated last year
- glsl shader for threejs that turns a model or mesh into a hologram using fresnel rim lighting with a repeating pattern and diffuse lighti…☆22Updated 2 years ago
- An *accessible* webGL form component library for use with React Three Fiber☆34Updated last year
- Fake stylized caustics efffect using Voronoi noise.☆28Updated 6 months ago
- A particle system based on GPGPU, running with React Three Fiber☆58Updated last year
- ☆49Updated last year
- Created Dissolve effect I saw in a game using GLSL & Three.js.☆64Updated 9 months ago
- R3F Ocean Room Experience☆17Updated 2 years ago
- ☆24Updated last year
- 🍰 Bake your Three.js shaders or materials into textures!☆172Updated 6 months ago
- A beautiful and performant lens flare.☆17Updated last year
- Service to weld some ThreeJS geometry to indexed one☆26Updated last year
- ☆67Updated 11 months ago
- A custom threejs material that creates a transition effect on color change☆38Updated last year
- A very performant confetti component for react three fiber using instanced meshes with shadow support☆55Updated last year
- A customizable React component for physics-based drag-and-drop functionality☆36Updated last year
- A fake glow material for react three fiber.☆165Updated last year
- A simple to use holographic material for vanilla threejs☆99Updated 2 years ago
- ☆96Updated last year
- LudoGL is a WebGL2-only renderer☆73Updated 8 months ago
- Collection of three.js examples using lygia shader library☆54Updated 2 years ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆31Updated 2 years ago
- ☆42Updated 8 months ago
- threejs postprocess effect to generate outlines in the scene☆27Updated 2 years ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated 2 years ago
- ☆35Updated 3 years ago
- Another creepy sphere using the shell texturing technique☆30Updated 2 years ago
- ☆15Updated 3 years ago
- ☆25Updated 2 years ago