unsettledgames / castle-generatorView external linksLinks
2D pixel art parametric castle generator
☆43Sep 29, 2019Updated 6 years ago
Alternatives and similar repositories for castle-generator
Users that are interested in castle-generator are comparing it to the libraries listed below
Sorting:
- Procedural level generator written in C#☆16Sep 28, 2019Updated 6 years ago
- Flexible networking library for Unity☆12Apr 26, 2019Updated 6 years ago
- Localization system to manage multiple languages including date time, currencies, and other informations that change depending on current…☆10Feb 12, 2019Updated 7 years ago
- Object pooling library for C# and Unity3D☆16Apr 12, 2024Updated last year
- Command line interface for Unity Package Manager☆29Mar 26, 2020Updated 5 years ago
- A simple key value pair database for Unity3d projects that supports string, bool, float, and int.☆11Jul 26, 2023Updated 2 years ago
- Trying to make Tetris with Unity's ECS system☆14May 19, 2019Updated 6 years ago
- Lets you view and edit node graphs inside Unity☆13Mar 13, 2020Updated 5 years ago
- Tool for ripping assets from Engine resource files☆18Sep 20, 2018Updated 7 years ago
- Bust-a-Move clone written in C# and using Unity engine to render.☆35Oct 18, 2020Updated 5 years ago
- A convenient library to make behaviour trees in Unity3D☆21Oct 14, 2019Updated 6 years ago
- This extension helps out people who suffer from Unity's poor UX.☆18Jun 29, 2021Updated 4 years ago
- ☆37May 29, 2020Updated 5 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Jun 28, 2019Updated 6 years ago
- Passing C# array to a native plug-in.☆30May 15, 2014Updated 11 years ago
- Modular Save System for Unity☆20Nov 13, 2019Updated 6 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆54Jan 6, 2024Updated 2 years ago
- Unity visual tweener plugin☆20Apr 15, 2025Updated 9 months ago
- A Unity System to Implement Multiple GUI Themes☆20Feb 15, 2020Updated 5 years ago
- "No Modern Videogame Has This Technology" I recreated the world famous Tom Clancy water "physics"☆25Aug 19, 2021Updated 4 years ago
- This is a Defold native extension which provides access to Push Notifications functionality on iOs and Android devices.☆22Sep 9, 2025Updated 5 months ago
- A simple event system to use with Unity's DOTS framework☆25Mar 24, 2019Updated 6 years ago
- Generic event bus for Unity with Extenject.☆27Mar 18, 2025Updated 10 months ago
- A simple build interface for Unity CLI. Support all platforms without executeMethod option.☆25Jan 6, 2024Updated 2 years ago
- Allow the user to 'change' the default font in Unity from "Arial" to a font of their liking.☆24Feb 6, 2019Updated 7 years ago
- Simple editor extension for taking screenshot at Unity editor☆25Jan 18, 2020Updated 6 years ago
- A simple open-source automated game designer☆21Jan 2, 2021Updated 5 years ago
- An example of a very simple turn based system in Unity's ecs.☆25Feb 9, 2020Updated 6 years ago
- Train Track Repair is a game made during the Global Game Jam 2020 under the theme "Repair".☆25May 29, 2020Updated 5 years ago
- a simple read-only sequence database, designed for short reads☆20Dec 19, 2016Updated 9 years ago
- Table Football Environment for Unity Machine Learning Agents☆26Feb 8, 2021Updated 5 years ago
- Rotate the object. (This repo is a tutorial for "How to develop a package for UnityPackageManager")☆25Aug 25, 2021Updated 4 years ago
- A number of flat color palettes for Unity 3D☆27Mar 3, 2020Updated 5 years ago
- A finite state machine micro-framework for Unity3D focused on a pure code implementation.☆66Apr 30, 2023Updated 2 years ago
- A math engine written in C# using RegEx.☆26Jul 13, 2023Updated 2 years ago
- A "Color Switch" game replica, 2D fun endless mobile game.☆27Dec 26, 2019Updated 6 years ago
- Unbiased Time Manager for Unity3D☆29Apr 8, 2017Updated 8 years ago
- This repository is a modular implementation of any-angle pathfinding in C#.☆28Jun 27, 2021Updated 4 years ago
- This is an internal implementation of Linq to NativeArray which uses C#8 feature☆30Oct 28, 2019Updated 6 years ago