ubisoft / ubisoft-laforge-chordLinks
Chord: Chain of Rendering Decomposition for PBR Material Estimation from Generated Texture Images
☆111Updated last month
Alternatives and similar repositories for ubisoft-laforge-chord
Users that are interested in ubisoft-laforge-chord are comparing it to the libraries listed below
Sorting:
- ComfyUI RTX Remix☆54Updated last week
- [SIGGRAPH ASIA 2025] Code for PartUV: Part-Based UV Unwrapping of 3D Meshes☆187Updated 2 months ago
- ComfyUI Custom Node for Chord☆272Updated 3 weeks ago
- Source code for the Simplygon API examples☆51Updated 6 months ago
- Blender add-on to compute height from normal maps☆42Updated 3 years ago
- Code of CWF: Consolidating Weak Features in High-quality Mesh Simplification, ACM Transactions on Graphics, SIGGRAPH 2024☆278Updated last year
- NVIDIA RTX Character Rendering SDK☆86Updated last month
- Generative Modelling of BRDF Textures from Flash Images [SIGGRAPH Asia, 2021]☆112Updated 4 years ago
- UE4 project for arbitrary image stylization using NNEngine☆24Updated last year
- A plugin for importing and visualizing pre-trained MobileNeRF scenes in Unreal Engine.☆129Updated 2 years ago
- ☆480Updated 10 months ago
- ☆37Updated 5 years ago
- Solidify - tiny windows GUI app for batch fix textures and format conversion☆22Updated 3 months ago
- ☆12Updated 2 years ago
- PyPBR is a Python library for easy and fast manipulation of Physically Based Rendering (PBR) materials with PyTorch integration.☆17Updated 10 months ago
- A Gaussian Splat renderer for Houdini's viewport☆119Updated 5 months ago
- NVIDIA Neural Shading SDK☆240Updated 3 weeks ago
- ☆168Updated 8 months ago
- Houdini Engine Sample Application.☆48Updated 5 months ago
- Scenes for LuisaRender☆25Updated 2 years ago
- A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.☆280Updated 2 years ago
- Sample code for the Siggraph Asia 2023 Technical Communications paper - Robust Skin Weights Transfer via Weight Inpainting☆121Updated last year
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆181Updated last year
- PhotoMat: A Material Generator Learned from Single Flash Photos☆25Updated 2 years ago
- A hair strand rendering tool using the Dear ImGui.☆78Updated 4 months ago
- A Python script for rendering glTF files with V-Ray App SDK☆31Updated 2 years ago
- Generate a normal map or displacement map from a photo texture with UNet☆78Updated 9 months ago
- An example implementation of OpenPBR in a WebGL pathtracer☆62Updated 6 months ago
- Augmented Vertex Block Descent for Houdini☆108Updated 3 months ago
- [SIGGRAPH 2024] Diffusion Texture Painting☆117Updated 2 weeks ago