tversteeg / chuot
🐭 AGPL licensed Rust game engine for 2D pixel-art games
☆28Updated this week
Alternatives and similar repositories for chuot:
Users that are interested in chuot are comparing it to the libraries listed below
- A turn-based multiplayer strategy game written in Rust with the Bevy game engine.☆29Updated last year
- A rust implementation of https://github.com/runevision/LayerProcGen☆22Updated 3 months ago
- RXI's microui ported to rust (not a binding)☆41Updated last year
- Integration layer between Bevy, puffin and tracing libraries☆20Updated last year
- A bevy-based 2D map editor.☆48Updated 2 weeks ago
- A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections☆36Updated 6 months ago
- Interact with particles with the mouse.☆9Updated 2 years ago
- An actual dropdown list for egui☆47Updated this week
- A falling-sand toy written using Rust, Bevy and egui.☆26Updated 3 months ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆52Updated 3 months ago
- Rhai language support for Visual Studio Code.☆19Updated 6 months ago
- The social game server for all your game jams!☆47Updated 2 months ago
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 3 years ago
- A total rewrite of the now-abandoned Richter Quake engine, splitting it up into Bevy components that can be independently used. Work-in-p…☆67Updated 10 months ago
- 2d collision test for game-development in rust☆23Updated this week
- Shared object println — for all your xgraph dynamic linking debugging needs☆18Updated 7 months ago
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Updated 11 months ago
- Quake .map files for the Bevy game engine.☆45Updated last month
- Just yet another input plugin for bevy engine☆25Updated 3 years ago
- Easier joystick, mouse and keyboard input handling in Bevy☆30Updated 2 years ago
- A trig-less 2d line of sight algorithm in Rust☆23Updated 3 years ago
- Parallax backgrounds for bevy cameras☆21Updated 3 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 3 years ago
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆13Updated 7 months ago
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆26Updated 6 months ago
- Autodefault automatically makes your struct literals fill themselves with `..default()`☆73Updated 3 years ago
- 🎮 An even simpler 2D game framework written in Rust☆39Updated 2 months ago
- ☆33Updated 3 months ago
- Adds support for wasm/wat assets in Bevy, and enables easier scripting☆14Updated last year
- Efficient rasterization of line segments with pixel-perfect clipping.☆19Updated 6 months ago