tversteeg / chuot
š AGPL licensed Rust game engine for 2D pixel-art games
ā34Updated 3 weeks ago
Alternatives and similar repositories for chuot:
Users that are interested in chuot are comparing it to the libraries listed below
- Quake .map files for the Bevy game engine.ā46Updated 4 months ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.ā53Updated 5 months ago
- A bevy-based 2D map editor.ā49Updated 3 months ago
- RXI's microui ported to rust (not a binding)ā40Updated last year
- Attach Bevy's Handles/Entities statically to Types.ā37Updated 11 months ago
- A rust implementation of https://github.com/runevision/LayerProcGenā24Updated last week
- A UI navigation algoritm implemented in rust currently targeting the bevy ui libraryā100Updated 11 months ago
- š® An even simpler 2D game framework written in Rustā39Updated 2 months ago
- Bevy crate which uses a subset of CSS to update Bevy ECS componentsā102Updated 8 months ago
- Game ENGine for Rust Programming Languageā87Updated 3 weeks ago
- An ability management suite for Bevy.ā72Updated this week
- A simple helper for spawning objects in Bevy.ā31Updated 10 months ago
- A quick, CI-enabled Bevy template repository.ā44Updated last year
- Fishy Bomberman game made with Rust and Bevyā47Updated 3 months ago
- 2d collision test for game-development in rustā23Updated last month
- Just yet another input plugin for bevy engineā25Updated 3 years ago
- A tweening library for Rustā61Updated 4 months ago
- A gamedev console inspired by classic Unix text editorsā42Updated last week
- Local shell commands for the Bevy game engineā17Updated last week
- A convenient on-screen message print macro for bevy.ā40Updated 9 months ago
- ā45Updated 3 months ago
- A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflectionsā36Updated 9 months ago
- A turn-based multiplayer strategy game written in Rust with the Bevy game engine.ā30Updated last year
- Batteries included ECS library for rust with entity relations and much moreā83Updated last week
- Reactive UI framework for Bevy game engineā59Updated last year
- A total rewrite of the now-abandoned Richter Quake engine, splitting it up into Bevy components that can be independently used. Work-in-pā¦ā71Updated last year
- Custom RON Assets for Bevyā37Updated 2 years ago
- A simple-to-use menu system for Bevy which supports gamepad, keyboard or mouse navigationā31Updated last year
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.ā40Updated 3 years ago
- A scene-graph implementation in Rustā26Updated 2 years ago