tomo0613 / offroadJS_v2
3d HTML5 game, built on top of three.js and cannon.es
☆24Updated last year
Alternatives and similar repositories for offroadJS_v2:
Users that are interested in offroadJS_v2 are comparing it to the libraries listed below
- Shooter AI showcase with Yuka.☆86Updated last year
- ☆55Updated 2 years ago
- ☆57Updated last year
- ☆32Updated 2 years ago
- ☆25Updated last year
- Three.js first-person shooter example game.☆168Updated 2 years ago
- ☆46Updated 4 years ago
- Experiment with WebGL, Three.js, OffscreenCanvas with Web Worker, stencil buffer and an event-driven architecture using RxJs with a DI li…☆84Updated last year
- Wireframe debugger for use with cannon-es https://github.com/react-spring/cannon-es☆109Updated 2 years ago
- Yuka Game AI + 3D rendering with Babylon.js☆40Updated 2 years ago
- Entity Component System game engine☆273Updated 2 years ago
- React-three-fiber compatible abstractions that make it easier to render high quality landscapes scenes☆140Updated last year
- First Person Controller☆24Updated 8 years ago
- JavaScript (game) demo project with ThreeJS & CannonJS☆33Updated 4 years ago
- threejs-character-controls-example☆120Updated 7 months ago
- Multiplayer First Car Shooter (FCS) written in Threejs with server side CannonJS physics and SocketIO☆55Updated 7 months ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh (WIP)☆31Updated 2 months ago
- 3D Three.JS Multiplayer Game - Cars - Physics - WWW.NOTBLOX.ONLINE☆101Updated last week
- Visualize draw call cost.☆86Updated 2 years ago
- Demonstration of three.js working with rapier3d.js☆84Updated last year
- ☆58Updated 2 years ago
- ☆38Updated 3 months ago
- ☆72Updated 3 years ago
- ☆58Updated 2 years ago
- Screen-space raymarched godrays for three.js using the pmndrs postprocessing library☆177Updated 6 months ago
- A procedurally generated island that uses noise and other algorithms to create realistic terrain and foliage - which is then augmented wi…☆24Updated 2 years ago
- ☆72Updated 8 months ago
- ☆29Updated last year
- ☆61Updated 4 years ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆79Updated 6 months ago