thesadrogue / TheSadRogue.Primitives
A collection of primitive data structures for working with a 2-dimensional grid.
☆21Updated last month
Alternatives and similar repositories for TheSadRogue.Primitives:
Users that are interested in TheSadRogue.Primitives are comparing it to the libraries listed below
- Helpers for making SadConsole games with GoRogue☆11Updated 2 years ago
- An editor for creating consoles used by SadConsole☆24Updated last year
- MonoGame Website☆28Updated this week
- Hello world project for Murder Engine.☆49Updated 3 weeks ago
- Skeleton-based animation system for MonoGame.☆21Updated 6 months ago
- Alternative to MonoGame Content Pipeline that loads raw assets.☆27Updated 3 months ago
- Cross-platform Tiled map parsing utilities.☆27Updated 7 months ago
- Libraries for the #libraries channel in https://discord.gg/monogame.☆41Updated 2 weeks ago
- Samples for the C# Foster Framework☆37Updated 2 weeks ago
- ☆9Updated 8 years ago
- Content builder library for MonoGame.☆15Updated 2 years ago
- An easy to use Entity Component System library for C#.☆32Updated 8 years ago
- Simple helper for creating sprite based animations for Monogame.☆31Updated 5 years ago
- A fluent networking library build on top of lidgren network.☆15Updated 7 years ago
- A Godot Engine plugin to simplify using F# through the C# Mono language.☆82Updated 2 years ago
- An implementation of the Squid GUI library for MonoGame☆16Updated 5 years ago
- A template/demo solution showing how to do hotswappable game logic and shaders with monogame and/or C#☆30Updated 6 years ago
- Open Source roguelike written in Monogame.☆9Updated 10 years ago
- A cross-platform game engine with GUI and multiplayer support using Monogame, Farseer and Lidgren☆20Updated 7 years ago
- Polling input library for MonoGame.☆59Updated 8 months ago
- ECS-based Game Engine powered by MonoGame for C# games.☆65Updated 2 years ago
- Lightweight terminal emulator for MonoGame☆22Updated 4 years ago
- F# template for creating games via MonoGame (OO style)☆42Updated 4 months ago
- A PCL dice notation and rolling library for C#.☆29Updated 10 years ago
- Vinculum (vin·cu·lum) is a set of C# autogen bindings for Raylib 5.0 additionally provides some convenience wrappers. Requires use of `un…☆45Updated 4 months ago
- A dialogue narrative scripting language that integrates with Murder Engine.☆48Updated 2 months ago
- A fast, Cross-platform Raylib C# Wrapper.☆88Updated 2 months ago
- Archetypal ECS for F# and C#☆23Updated 4 months ago
- BrainAI is a set of helper classes to add AI to your game.☆44Updated 4 months ago
- Easy-to-use 2D primitives☆53Updated 4 years ago