fwindolf / sfs-sr-singleLinks
Single Shot Super-Resolution with Shape from Shading using Opt-Solver and GPU acceleration
☆14Updated 5 years ago
Alternatives and similar repositories for sfs-sr-single
Users that are interested in sfs-sr-single are comparing it to the libraries listed below
Sorting:
- ☆26Updated 7 years ago
- NPR Shape-From-Shading techniques.☆36Updated 9 years ago
- Matlab codes for shape from shading☆75Updated 4 years ago
- CUDA implementation of the paper "Depth Super-Resolution Meets Uncalibrated Photometric Stereo"☆33Updated 7 years ago
- Source code for our paper "Depth Super-Resolution Meets Uncalibrated Photometric Stereo"☆62Updated 6 years ago
- Not Finished!☆32Updated 11 years ago
- non-rigid iterative closest point☆33Updated 3 years ago
- A project about texture mapping to 3D mesh models☆23Updated 9 years ago
- Multi-view 3D Reconstruction via Depth Map Fusion☆50Updated 7 years ago
- ☆25Updated 6 years ago
- Photometric stereo The input to the algorithm is a set of photographs taken in known lighting directions and the output of the algorithm …☆43Updated 8 years ago
- This code implements the approach for the following research paper: Fight ill-posedness with ill-posedness: Single-shot variational depth…☆57Updated 2 years ago
- Based on Benedict Brown's paper "Global Non-Rigid Alignment of 3D Laser Scans"☆23Updated 10 years ago
- DynamicFusion is a dense Simultaneous Localization and Mapping (SLAM) system capable of reconstructing non-rigid deforming scenes.☆46Updated last year
- Fills holes in organized point clouds☆18Updated 12 years ago
- A seamless, static, multi-view texturing system for 3D meshes☆103Updated 5 years ago
- This is the project page for our IJCV paper 'Light structure from pin motion: Geometric point light source calibration' by Hiroaki Santo,…☆36Updated 3 years ago
- The toolbox to run and evaluate reconstruction algorithms☆23Updated 7 years ago
- A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction☆57Updated 12 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 6 years ago
- KillingFusion Implementation☆74Updated 2 years ago
- Static/Dynamic Filter for Mesh Geometry☆60Updated 4 years ago
- My dev repo for PatchMatch and other stereo correlation algorithms.☆59Updated 10 years ago
- Tracking a deformable surface in realtime☆29Updated 9 years ago
- real-time 3D reconstruction of non-rigidly deforming scenes using depth data☆162Updated 6 years ago
- Gradient-Domain Processing within a Texture Atlas☆74Updated 2 weeks ago
- ☆23Updated 11 years ago
- Implementation of Efficient Deformable Shape Correspondence via Kernel Matching (https://arxiv.org/abs/1707.08991).☆48Updated 7 years ago
- The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"☆46Updated 3 years ago
- ☆67Updated 7 years ago