linusmossberg / light-field-renderer
Interactive light field renderer using dynamically reparameterized light fields.
☆67Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for light-field-renderer
- An optix-based GPU path tracer☆91Updated last year
- ☆79Updated 4 years ago
- Vacancy: A Voxel Carving implementation in C++☆65Updated 2 years ago
- Mitsuba time-of-flight renderer.☆54Updated 4 months ago
- Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition - NeurIPS2021☆100Updated 2 years ago
- Single-Image SVBRDF Capture with a Rendering-Aware Deep Network☆71Updated 3 years ago
- diff-render.org website☆20Updated last year
- Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.☆46Updated 3 years ago
- Generative Modelling of BRDF Textures from Flash Images [SIGGRAPH Asia, 2021]☆104Updated 2 years ago
- ☆67Updated 4 years ago
- ☆30Updated 2 years ago
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆54Updated 2 years ago
- ☆52Updated 5 months ago
- A differential theory of radiative transfer☆62Updated 4 years ago
- Towards Learning-based Inverse Subsurface Scattering☆29Updated 3 years ago
- Path-space differentiable renderer☆158Updated last year
- Tutorials and other resources for the Mitsuba 3 library☆51Updated last week
- Spherical harmonics for radiance maps in python (numpy)☆109Updated last month
- PhotoMat: A Material Generator Learned from Single Flash Photos☆21Updated 10 months ago
- Reference implementation of the paper "Recursive Control Variates for Inverse Rendering" (SIGGRAPH 2023)☆48Updated last year
- BRDF Estimation☆15Updated 4 years ago
- Dockerfile and instructions for building Mitsuba☆16Updated 5 years ago
- Unbiased Physically Based Differentiable Renderer☆40Updated 2 weeks ago
- This is the Unity package for COLIBRI VR, the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality.☆50Updated 4 years ago
- Source code for our paper Deep Inverse Rendering for High-resolution SVBRDF Estimation from an Arbitrary Number of Images☆63Updated 5 years ago
- Deep learning based method for joint acquisition of both geometry and material☆21Updated 4 years ago
- The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]☆18Updated last year
- Mitsuba renderer extensions for computational light transport.☆15Updated 4 months ago
- Blender addon to configure and render light fields☆35Updated last year
- ☆57Updated 3 years ago