suikki / sdf_text_sampleLinks
A sample app for rendering SDF text on OpenGL using fontstash and stb_ttf
☆42Updated 8 years ago
Alternatives and similar repositories for sdf_text_sample
Users that are interested in sdf_text_sample are comparing it to the libraries listed below
Sorting:
- FIshGUI is a immediate mode GUI(IMGUI) library, based on NanoVG.☆84Updated 5 years ago
- 3D Game Engine☆21Updated 11 months ago
- Mostly self-contained game/engine☆52Updated last year
- Text Renderer for your OpenGL Application. Lightweight, High performance and easy to use!☆30Updated 2 years ago
- Cross-platform C input library (work-in-progress)☆29Updated 5 years ago
- Renders text using STB_Truetype in pure SDL☆80Updated 2 months ago
- Low-Level, 8-bit Colored, 3D Software Renderer written in C99☆81Updated 6 years ago
- Game engine with a custom made software renderer (OpenGL-like rendering pipeline)☆22Updated 2 years ago
- Minimalistic, cross platform, open source 3d game engine framework☆60Updated 5 years ago
- Physically based rendering (PBR) for raylib☆121Updated 3 years ago
- Cross-Platform Game Engine written in C++ that supports OpenGL.☆22Updated 4 months ago
- Vulkan c helper library☆33Updated 5 months ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated 3 weeks ago
- Simple header-only C++ software renderer☆34Updated 2 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆45Updated 2 weeks ago
- Minimal C11 game libraries☆55Updated 2 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- Small C++ game engine with Lua scripting☆43Updated 8 months ago
- A simple wrapper for sokol_gfx enabling multithreaded rendering.☆25Updated 4 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- A script that generates a single-header & single-header+single-source version of GLFW☆52Updated 3 years ago
- Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆84Updated 7 years ago
- small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx☆69Updated 5 years ago
- A shader-based Software Renderer Using The LightSky Framework.☆13Updated 3 weeks ago
- Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc o…☆140Updated 5 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆70Updated 2 years ago
- An extensible, cross-platform, single-header C/C++ OpenGL loader library.☆89Updated 3 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- Builds atlas texture from a bunch of input images.☆73Updated 5 years ago