su366350579 / textureCompression
in unity,we use computerShader compress RGBA texture by BC3、ETC2、ASTC
☆45Updated 3 years ago
Alternatives and similar repositories for textureCompression:
Users that are interested in textureCompression are comparing it to the libraries listed below
- GPU Driven Particles Rendeing using Unity's SRP☆86Updated 5 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- 自定义实现级联阴影☆84Updated 6 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆49Updated 2 years ago
- Implementing Adaptive Virtual Texture in HDRP☆58Updated last year
- A simple Scriptable Render Pipeline implement.☆31Updated 5 years ago
- Handwroten pbr with scriptable render pipeline☆45Updated 5 years ago
- 一个GPUDriven学习工程☆75Updated last year
- ☆40Updated 2 years ago
- Unity LightProbe Editor☆70Updated 7 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 6 years ago
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- ☆32Updated 2 years ago
- An example of indirect lighting made with Unity☆33Updated 3 years ago
- ☆73Updated 5 years ago
- ☆73Updated 5 years ago
- Unity Native Plugin for ACL☆59Updated 3 months ago
- Runtime Virtual Texture for Unity URP.☆149Updated last year
- Bloom Effect in Unity Build-in pipeline☆49Updated 2 years ago
- a runtime virtural texture terrain for unity 5.6☆88Updated 2 years ago
- My custom Universal Render Pipeline☆27Updated 2 years ago
- ☆69Updated 2 years ago
- ☆22Updated 4 years ago
- ☆17Updated 10 months ago
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆51Updated 11 months ago
- A Demo Of Sand Trace☆42Updated 5 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆60Updated 5 years ago
- ☆31Updated 3 years ago
- Unity中的体积云☆24Updated 2 years ago
- Optimizing Lightmap seams in Unity with stitching.☆41Updated 4 years ago