stackgl / glsl-min-stream
through stream that transforms glsl-parser AST nodes and rewrites variables into shorter forms
☆14Updated 5 years ago
Alternatives and similar repositories for glsl-min-stream:
Users that are interested in glsl-min-stream are comparing it to the libraries listed below
- experiments with http://regl.party☆11Updated 8 years ago
- 🎩 Create a magic getter/setter object for a given WebGLProgram's uniforms.☆18Updated 6 years ago
- gl-matrix's vec2, split into smaller pieces☆36Updated 6 years ago
- A browserify transform stream that optimizes your glslify shaders☆22Updated 10 years ago
- Set of practical webgl functions☆27Updated 3 months ago
- Populate <canvas> with SDF font atlas texture☆23Updated 6 years ago
- The Stanford bunny☆19Updated 11 years ago
- Generate a model matrix from position, scale, and rotation vectors.☆11Updated 8 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆21Updated 7 years ago
- Vertex array object wrapper for WebGL☆25Updated 6 years ago
- Reuse typed arrays☆76Updated 3 years ago
- A marriage between regl and shadertoy to search, load and render shadertoys☆9Updated 8 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆50Updated 5 years ago
- Quantizes vertices to any bit precision☆14Updated 10 years ago
- WebGL buffer wrapper☆23Updated 9 years ago
- project 3D point into 2D window space☆10Updated 9 years ago
- 🎚🎛 A GUI for managing state☆24Updated 2 years ago
- Linear interpolation between multiple arrays☆13Updated 4 years ago
- Hierarchically snap round a set of 2d points for optimizing level of detail rendering in WebGL☆14Updated 6 years ago
- Draws static indexed geometry in WebGL☆13Updated 8 years ago
- Multiplex a regl instance across different DOM elements☆25Updated 9 months ago
- gl-matrix's mat3, split into smaller pieces☆18Updated 6 years ago
- gl-matrix's vec3, split into smaller pieces☆53Updated 3 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 8 years ago
- Read out the contents of a floating-point gl-texture2d☆11Updated 9 years ago
- Completely reset the state of a WebGL context, deleting any allocated resources☆19Updated 10 years ago
- CommonJS/npm port of the WebGL conformance tests☆20Updated 2 months ago
- Path smoothing for vector valued input curves☆19Updated 2 years ago
- load and render gltf with regl☆12Updated 7 years ago
- ray - quadtree intersection + traversal for 2d "voxels"☆17Updated 9 years ago