spoonless / tristripperLinks
triangle stripification (algorithm by Tanguy Fautré)
☆21Updated 10 years ago
Alternatives and similar repositories for tristripper
Users that are interested in tristripper are comparing it to the libraries listed below
Sorting:
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- Amazon Shader Language (AZSL) Compiler☆26Updated 4 months ago
- Forward plus rendering using Vulkan☆34Updated 8 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 2 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 7 years ago
- MythOS game engine from Charybdis Enterprises☆18Updated 3 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Graphics Framework (engine) with modular architecture☆13Updated 6 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Automatically exported from code.google.com/p/advanced-animation-with-directx-source-code☆14Updated 9 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆21Updated last year
- ☆41Updated 5 years ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 9 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆28Updated 4 years ago
- A free & modern multi-platform game development toolkit. It features low and high level engine systems, DirectX 11 and OpenGL support, co…☆51Updated 11 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆45Updated 11 years ago
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆22Updated last year
- SlimShader is a Direct3D shader bytecode parser for .NET and C++☆24Updated 12 years ago
- DXT compression and image processing☆17Updated 3 years ago
- ☆31Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Visual scripting plugin for Lumix Engine☆9Updated 8 months ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago
- BlackPearl Rendering Engine☆17Updated this week
- GeoMipMapping Terrain LOD☆11Updated 4 months ago
- Verus Engine is a modern 3D game engine.☆41Updated 7 months ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago