smkplus / ShaderBooks
ShaderBooks
☆63Updated 7 years ago
Alternatives and similar repositories for ShaderBooks:
Users that are interested in ShaderBooks are comparing it to the libraries listed below
- Vertex animation with C# Job System and new Mesh API☆109Updated 5 years ago
- GPU Particles w/ Screen Space Collision Example.☆113Updated 8 years ago
- gpu particle for unity☆109Updated 6 years ago
- ☆106Updated 9 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆62Updated 4 years ago
- 書籍「UnityGraphicsProgramming vol.4」のサンプルコードリポジトリ☆62Updated 5 years ago
- ComputeShader implementation trails for Unity☆137Updated 5 months ago
- Various C# scripts.☆82Updated this week
- GPU-based neural network implementation in Unity.☆111Updated 6 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆133Updated 10 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Post Processing Effects for Unity☆80Updated 7 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- A compute shader demo for Unite 2018 Tokyo.☆179Updated 6 years ago
- Simple HD RP project to showcase new Lit master node.☆72Updated 5 years ago
- ☆78Updated 8 years ago
- ☆63Updated 6 years ago
- Personal project: Exploration of shaders in Unity☆48Updated 4 years ago
- GPU Particle System for Unity (require DirectX environment)☆101Updated 8 years ago
- A bezier Spline system for Unity.☆109Updated 5 years ago
- Shows how to support rendering motion vectors within the standard particle system of Unity.