ShaderBooks
☆62Dec 3, 2017Updated 8 years ago
Alternatives and similar repositories for ShaderBooks
Users that are interested in ShaderBooks are comparing it to the libraries listed below
Sorting:
- Procedural Mesh Geometry for unity (VFX)☆13Jul 18, 2017Updated 8 years ago
- ☆13Dec 20, 2020Updated 5 years ago
- color difference based greenscreening for openframeworks☆34May 23, 2012Updated 13 years ago
- (Deprecated) Framework to write high performant multi-threaded code in Unity3D (compatible with jobs) with the possibility of having an E…☆11Dec 16, 2018Updated 7 years ago
- ☆15Jun 20, 2019Updated 6 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆25Nov 27, 2019Updated 6 years ago
- Display UV Check pattern of image effect for Unity3D☆27Feb 28, 2019Updated 7 years ago
- Demonstration project of funnel algorithm in 3D with unity.☆26Oct 22, 2017Updated 8 years ago
- Material FX : A powerful free shader for unity.☆13Sep 2, 2019Updated 6 years ago
- Generates a slice of shadow volumes with an invisible wall.☆18Feb 9, 2019Updated 7 years ago
- Natural Rain☆42Dec 27, 2017Updated 8 years ago
- Naruto Vertex Animation in Unity☆13Aug 22, 2020Updated 5 years ago
- Very simple example of how to create a Box UV map projection☆22Jul 1, 2017Updated 8 years ago
- Height map to normal map converter for Unity☆12Mar 8, 2018Updated 8 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆23Mar 12, 2026Updated last week
- Fast Fourier Transform (FFT) implementation for Unity☆10Aug 15, 2017Updated 8 years ago
- An implementation of The Legend of Zelda's Timeshift Stone effect in Unity.☆24Dec 5, 2014Updated 11 years ago
- ☆17Oct 31, 2018Updated 7 years ago
- Displays mesh's UV in Unity editor window.☆67Mar 14, 2022Updated 4 years ago
- simple frustum culling example☆13Feb 20, 2018Updated 8 years ago
- Watercolor effect in Unity 2019.2.11f1☆24Jun 18, 2020Updated 5 years ago
- A custom editor in Unity to handle texture gradients☆14Jun 22, 2019Updated 6 years ago
- Creating Mesh and Shader☆17Jul 30, 2013Updated 12 years ago
- NPM Repository for creating unitypackage☆15Jan 2, 2024Updated 2 years ago
- Water simulation with height fluid maps inside shaders.☆18Oct 7, 2019Updated 6 years ago
- ☆17Mar 25, 2024Updated last year
- ☆19Jun 28, 2017Updated 8 years ago
- ☆14Sep 17, 2017Updated 8 years ago
- Light Leaks Image Effects for Unity☆64Nov 30, 2020Updated 5 years ago
- UnityIAPを個人的に使いやすくまとめたものです。☆13Feb 2, 2018Updated 8 years ago
- This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity☆17Oct 17, 2018Updated 7 years ago
- Load all project scenes in runtime - useful for testing and prototyping on mobile - single file to rule them all☆12Mar 18, 2020Updated 6 years ago
- ☆30Jul 2, 2019Updated 6 years ago
- unity by default tries to get best mesh outline for each sprite you use to reduce overdraw.☆10Jul 14, 2016Updated 9 years ago
- More generic version of Entitas-CSharp☆18Jun 16, 2017Updated 8 years ago
- 2D like 3D☆15Jul 8, 2019Updated 6 years ago
- Addon to capture and encode video straight from OF applications based on libav.☆35May 24, 2013Updated 12 years ago
- Example Project that demos how to make a comic book style shader with Shader Graph☆56Feb 2, 2021Updated 5 years ago
- Example project using Lighting tools package and Cine lights package for Unity.☆24Mar 13, 2019Updated 7 years ago