sideeffects / HoudiniEngineFor3dsMax
Houdini Engine for 3ds Max
☆16Updated 2 months ago
Related projects: ⓘ
- The SEAnim specification and related information☆21Updated 6 years ago
- Psk/pskx/psa (ActorX) model viewer made with wxWidgets UI.☆38Updated 4 years ago
- ☆12Updated this week
- Visual C++ CLI wrapper GNU tools used for building most of local projects☆16Updated 2 years ago
- Converts RenderDoc Vulkan capture to compilable and executable C++ code.☆25Updated 4 years ago
- An UE4 plugin for obfuscating static variables.☆14Updated last year
- Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.☆73Updated last year
- CryHTML5 without CryEngine. CEF as a DirectX gaming overlay.☆10Updated 6 years ago
- Runtime Compiled C++ example based on the Dear ImGui DirectX11 Example☆42Updated 3 months ago
- Gamebryo LightSpeed 3 (3.2.0.661) SDK, Windows-PC☆9Updated 3 years ago
- DEPRECATED. DXBC to DXIL (HLSL Bytecode to LLVM IR) using internal APIs.☆23Updated 4 years ago
- Convert Havok files to Autodesk FBX☆32Updated 8 years ago
- Create window easily☆37Updated 2 months ago
- PSK Maya Importer☆11Updated last year
- Extract and inspect compiled shaders for Nvidia GPUs from the shader cache☆24Updated 3 months ago
- Use UnrealPak.exe to create the update pak☆15Updated 5 years ago
- The Nvidia Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with both leading graphics APIs, runtime librari…☆10Updated 4 years ago
- ☆21Updated last week
- OodleSharp is a .NET library that uses the Oodle compression and decompression formats☆25Updated 6 years ago
- DXT compression and image processing☆15Updated 2 years ago
- Havok Physics & Animation 2013☆26Updated 3 years ago
- ☆41Updated this week
- generic editor widget for classes/structs (C++17)☆21Updated 6 years ago
- Modding Tools for Dragon Age Inquisition☆8Updated 7 years ago
- Loading non ue4 assets like, ogg, obj, and textures at run time. When i get time i'll make this a full plugin☆14Updated 4 years ago
- Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.☆37Updated 11 months ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 4 years ago
- Fork of original RenderDoc v0.34 (fbxexporter branch) with added FBX Scene Exporter (yay! you can export an entire frame as FBX scene!)☆52Updated 5 years ago
- Vinjn's Low-level wrapper of Direct3D12 / Vulkan☆23Updated 5 years ago
- A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading☆23Updated 8 months ago