LiuHengyu321 / FlexGSLinks
[CVPR2025] Code Release for "FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting"
☆44Updated 5 months ago
Alternatives and similar repositories for FlexGS
Users that are interested in FlexGS are comparing it to the libraries listed below
Sorting:
- BloomScene: Lightweight Structured 3D Gaussian Splatting for Crossmodal Scene Generation (AAAI 2025)☆17Updated 10 months ago
- MLP version of SuperGaussians.☆14Updated 10 months ago
- "VicaSplat: A Single Run is All You Need for 3D Gaussian Splatting and Camera Estimation from Unposed Video Frames"☆87Updated 4 months ago
- [CVPR 2025] Official code for the paper "SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis"☆120Updated 8 months ago
- Public code for XFactor: Introduces the first geometry-free model to achieve true self-supervised / pose-free Novel View Synthesis (NVS) …☆46Updated last month
- Official implementation of "3D representation in 512-Byte: Variational tokenizer is the key for autoregressive 3D generation"☆55Updated 11 months ago
- [NeurIPS 2025 Spotlight] Official implementation of the SIU3R: Simultaneous Scene Understanding and 3D Reconstruction Beyond Feature Alig…☆139Updated last month
- [NeurIPS 2024] Official implementation of "Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting"☆83Updated 3 months ago
- ☆38Updated 8 months ago
- Seeing World Dynamics in a Nutshell☆110Updated 8 months ago
- ☆11Updated 11 months ago
- Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs (CVPR2025 Highlight)☆110Updated 2 months ago
- Localized Gaussian Point Management☆77Updated 5 months ago
- ☆46Updated 7 months ago
- UniGeo: Taming Video Diffusion for Unified Consistent Geometry Estimation☆133Updated 5 months ago
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors☆60Updated 8 months ago
- [ICLR 2025] MVTokenFlow: High-quality 4D Content Generation using Multiview Token Flow☆23Updated 7 months ago
- Self-reimplemented version of 4D-LRM.☆62Updated 5 months ago
- Novel View Extrapolation with Video Diffusion Priors☆123Updated 9 months ago
- WideRange4D: Enabling High-Quality 4D Reconstruction with Wide-Range Movements and Scenes☆104Updated 8 months ago
- ☆78Updated 7 months ago
- ☆16Updated 10 months ago
- [Arxiv'24] LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding☆38Updated 3 months ago
- Official implementation of paper "G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior"☆56Updated last month
- ☆26Updated last year
- [ECCV'2024] MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views☆64Updated 3 months ago
- (CVPR 2024) NViST: In the wild New View Synthesis from a Single Image with Transformers☆42Updated last year
- [CVPR 2025] Feature4X: Bridging Any Monocular Video to 4D Agentic AI with Versatile Gaussian Feature Fields☆27Updated last month
- How to Use Diffusion Priors under Sparse Views? (NeurIPS 2024)☆34Updated 10 months ago
- [NeurIPS 2025] Official code for Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos☆73Updated 3 weeks ago