rustunit / bevy_device_langLinks
Cross-platform way to query device language setting
☆19Updated 2 months ago
Alternatives and similar repositories for bevy_device_lang
Users that are interested in bevy_device_lang are comparing it to the libraries listed below
Sorting:
- On-screen diagnostics☆111Updated 7 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Updated 3 weeks ago
- Allows you to use coroutine in Bevy☆72Updated last month
- A bevy 3D text mesh generator for displaying text☆71Updated last year
- ☆111Updated 10 months ago
- Bevy crate which uses a subset of CSS to update Bevy ECS components☆103Updated last year
- Cross-platform ergonomic abstractions for async programming in Bevy.☆83Updated this week
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆167Updated 2 weeks ago
- Microlibrary for adding anchoring to UI☆47Updated last month
- Editable lookup curve for Bevy☆64Updated 2 months ago
- ergonomic reactive Bevy UI library powered by FRP signals☆179Updated last week
- ☆33Updated 2 months ago
- A framework for saving and loading application state in Bevy.☆194Updated 3 months ago
- Bevy modding engine powered by WASI☆41Updated 2 weeks ago
- A 2d lighting crate for bevy.☆42Updated last year
- A Bevy helper to easily manage resources that need to persist across game sessions.☆105Updated last month
- Animation graphs in Bevy!☆162Updated last week
- adds trait queries to the bevy game engine☆118Updated 3 weeks ago
- ☆151Updated 2 years ago
- A UI navigation algoritm implemented in rust currently targeting the bevy ui library☆103Updated last year
- Bevy plugin for a simple single-line text input widget.☆118Updated 2 months ago
- a library for generating 2D colliders for bevy apps from images☆99Updated 5 months ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆89Updated 2 weeks ago
- A bevy framework for implementing complex RPG stat systems.☆34Updated 2 months ago
- Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures fr…☆67Updated 7 months ago
- ☆72Updated last year
- A sprouting integration of the Firewheel audio engine☆88Updated 3 weeks ago
- Apply a pixelation effect to any Bevy mesh or scene without post-processing.☆84Updated 8 months ago
- Hierachical Pathfinding for Bevy☆87Updated last week
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆57Updated 5 months ago