rustunit / bevy_device_langLinks
Cross-platform way to query device language setting
☆19Updated 4 months ago
Alternatives and similar repositories for bevy_device_lang
Users that are interested in bevy_device_lang are comparing it to the libraries listed below
Sorting:
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Updated 3 weeks ago
- Microlibrary for adding anchoring to UI☆47Updated 3 months ago
- Allows you to use coroutine in Bevy☆74Updated last week
- Editable lookup curve for Bevy☆64Updated 2 weeks ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆85Updated last week
- A native and WASM compatible Particle System implementation for Bevy☆68Updated last year
- ☆36Updated 4 months ago
- A sprouting integration of the Firewheel audio engine☆104Updated last week
- Bevy Meshem is a Rust crate designed to provide meshing algorithms for voxel grids, enabling you to create cohesive 3D mesh structures fr…☆70Updated 3 weeks ago
- A Bevy helper to easily manage resources that need to persist across game sessions.☆107Updated 2 weeks ago
- A 2d lighting crate for bevy.☆42Updated last year
- A bevy plugin for creating grids, for debugging purposes☆40Updated 2 weeks ago
- On-screen diagnostics☆111Updated 9 months ago
- A bevy framework for implementing complex RPG stat systems.☆35Updated last week
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆26Updated 2 weeks ago
- Billboard text and texture support for bevy☆104Updated last year
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆91Updated this week
- Mesh based bevy text implementation.☆56Updated this week
- A Bevy plugin to selectively blur regions of the screen☆65Updated last year
- adds trait queries to the bevy game engine☆120Updated 3 weeks ago
- ☆72Updated last year
- Cross-platform (including wasm) persistent key value store plugin for rust games/apps☆170Updated 3 weeks ago
- Animation graphs in Bevy!☆171Updated last week
- ☆110Updated last year
- ☆39Updated 3 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆72Updated 3 weeks ago
- ergonomic reactive Bevy UI library powered by FRP signals☆182Updated this week
- ☆48Updated 9 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆56Updated 6 months ago
- A flexible `bevy_state` alternative☆34Updated 2 weeks ago