An OSL Shader Library For Controllable, Complex, Plausible Materials
☆16Jul 21, 2015Updated 10 years ago
Alternatives and similar repositories for patina
Users that are interested in patina are comparing it to the libraries listed below
Sorting:
- SeExpr shader for Arnold renderer☆20Sep 29, 2017Updated 8 years ago
- Smear out the colour of your A plate to create better edges.☆14Mar 17, 2023Updated 2 years ago
- A camera frustum node for Maya☆14Oct 2, 2013Updated 12 years ago
- Python in Black Magic Design's Fusion that sucks less.☆15Sep 14, 2016Updated 9 years ago
- This application can be used to build, manage, and optimise film making pipelines☆18Oct 23, 2020Updated 5 years ago
- A Bundle Adjustment solver for MatchMove related tasks.☆115Sep 14, 2025Updated 5 months ago
- A Generic N Dimentions Radial Basis Interpolation solver in KL☆33Jul 22, 2017Updated 8 years ago
- Duke is an opensource high resolution image and sequence viewer dedicated to visual effect and post production companies.☆110Nov 12, 2014Updated 11 years ago
- Houdini Alembic integration☆21Feb 13, 2026Updated 2 weeks ago
- Portable custom ~/.nuke folder. Doesn't pollute a studio's in-house ~/.nuke things. For Nuke from The Foundry.☆12Nov 13, 2024Updated last year
- Sublime Open Shading Language☆16Feb 23, 2019Updated 7 years ago
- Human IK 重定向工具☆13Mar 5, 2023Updated 2 years ago
- Dependency-free and header-only C++11 XGen XPD cache I/O library.☆13Jun 23, 2019Updated 6 years ago
- Framebuffer implementation for Autodesk's Arnold -- input scene in Autodesk's Maya and visualization in Tweak's RV.☆14Jun 3, 2023Updated 2 years ago
- Reusable UI components for viewing and authoring USD files☆12Jul 30, 2017Updated 8 years ago
- A collection of tools to quickly setup a scene for 2d animation in Blender☆10Jul 22, 2020Updated 5 years ago
- personal customizations of Foundry Nuke by Steve Molin☆12Feb 27, 2015Updated 11 years ago
- Magenta kit for Pyblish☆10Feb 19, 2016Updated 10 years ago
- An auto discovery and loading script for The Foundry's Nuke Compositing Application.☆14Oct 10, 2011Updated 14 years ago
- ☆11Oct 16, 2019Updated 6 years ago
- Arnold for Autodesk Maya tools☆12Dec 11, 2021Updated 4 years ago
- Fuse filesystem for Alembic files☆20Nov 26, 2011Updated 14 years ago
- My self-curated collection of python tools for Nuke.☆12Jun 3, 2014Updated 11 years ago
- This is my attempt to convert libnoise to the unreal engine for use in random maps and textures☆11Jun 13, 2019Updated 6 years ago
- an "eXtra Small" Python implementation of MaterialX☆47Sep 17, 2020Updated 5 years ago
- Update resources of a Substance Painter project.☆11Feb 18, 2026Updated last week
- A collection of scripts for nuke gizmos and plugins☆26Sep 5, 2016Updated 9 years ago
- Deformer suite for Autodesk Maya☆58Jun 12, 2023Updated 2 years ago
- Verlet cloth solver implemented as Maya plugin.☆32May 29, 2015Updated 10 years ago
- Obq_Shaders for Arnold☆53Jun 25, 2019Updated 6 years ago
- Tools for reading Autodesk Maya Bifröst files☆17Jun 12, 2018Updated 7 years ago
- Reference Implementation of Practical Denoising for VFX Production Using Temporal Blur☆33Aug 11, 2018Updated 7 years ago
- RenderMan Interface-compatible display driver and plugin for rendering directly into Nuke.☆14Sep 8, 2020Updated 5 years ago
- Public scripts☆22Aug 2, 2015Updated 10 years ago
- A simple way to handle UUIDs on Maya nodes.☆15Mar 4, 2014Updated 11 years ago
- nv2D: Efficient immediate-mode style 2D rendering using OpenGL 4.x core vertex buffer objects☆15Oct 3, 2013Updated 12 years ago
- Comparison tools for Maya meshes, to help visualize the differences between similar meshes.☆14Jun 11, 2018Updated 7 years ago
- All 3rd party dependencies necessary for building Gaffer☆33Feb 12, 2026Updated 2 weeks ago
- Shotgun Sessions at SIGGRAPH 2019 - Documentation and Resources☆16May 5, 2023Updated 2 years ago