rockingdingo / gym-gomoku
OpenAI Gym Env for game Gomoku(Five-In-a-Row, 五子棋, 五目並べ, omok, Gobang,...)
☆88Updated 4 months ago
Alternatives and similar repositories for gym-gomoku:
Users that are interested in gym-gomoku are comparing it to the libraries listed below
- Simplest Version of playing Atari with Deep Q Learning in Tensorflow☆158Updated 7 years ago
- This is a simple implementation of DeepMind's PySC2 RL agents.☆272Updated 7 years ago
- An asynchronous/parallel method of AlphaGo Zero algorithm with Gomoku☆197Updated this week
- Pytorch implementation of Distributed Proximal Policy Optimization: https://arxiv.org/abs/1707.02286☆181Updated 6 years ago
- ☆69Updated 6 years ago
- advantage actor-critic reinforcement learning for openai gym cartpole☆65Updated 7 years ago
- implement of prioritized experience replay☆160Updated 6 years ago
- Connect4 reinforcement learning by AlphaGo Zero methods.☆114Updated 3 years ago
- A student implementation of Alpha Go Zero☆279Updated 6 years ago
- Multiagent Cooperation and Competition with Deep Reinforcement Learning☆124Updated 9 years ago
- An implement of DQfD(Deep Q-learning from Demonstrations) raised by DeepMind:Learning from Demonstrations for Real World Reinforcement Le…☆133Updated 7 years ago
- Board game AI implementations using Monte Carlo Tree Search☆183Updated 4 years ago
- Actor-critic with experience replay☆252Updated 2 years ago
- Using Asynchronous Deep Reinforcement Learning to play Flappy Bird from pixel input.☆30Updated 7 years ago
- Atari - Deep Reinforcement Learning algorithms in TensorFlow☆135Updated 11 months ago
- Congratulation to DeepMind! This is a reengineering implementation (on behalf of many other git repo in /support/) of DeepMind's Oct19th …☆341Updated 2 years ago
- A Clearer and Simpler Synchronous Advantage Actor Critic (A2C) Implementation in TensorFlow☆181Updated 6 years ago
- Implementing reinforcement-learning algorithms for pysc2 -environment☆89Updated 7 years ago
- Reinforcement Learning for Super Mario Bros using A3C on GPU☆37Updated 6 years ago
- ICML 2018 Self-Imitation Learning☆275Updated 4 years ago
- just for fun☆23Updated 7 years ago
- Code for the blog post "Learning Montezuma’s Revenge from a Single Demonstration"☆197Updated 6 years ago
- StarCraft II / PySC2 Deep Reinforcement Learning Agents (A2C)☆136Updated 6 years ago
- Pytorch LSTM RNN for reinforcement learning to play Atari games from OpenAI Universe. We also use Google Deep Mind's Asynchronous Advanta…☆180Updated 5 months ago
- Implementations of deep RL papers and random experimentation☆177Updated 6 years ago
- RUDDER for ATARI games with delayed rewards in OpenAI Baselines package☆266Updated 5 years ago
- A3C LSTM Atari with Pytorch plus A3G design☆564Updated last year
- A packaged and slightly-modified version of https://github.com/bbitmaster/ale_python_interface☆377Updated last year
- Reinforcement Learning and Transfer Learning based StarCraft Micromanagement☆102Updated 7 years ago
- Accompanying repository for Let's make a DQN / A3C series.☆394Updated 6 years ago