jbradberry / mctsLinks
Board game AI implementations using Monte Carlo Tree Search
☆184Updated 5 years ago
Alternatives and similar repositories for mcts
Users that are interested in mcts are comparing it to the libraries listed below
Sorting:
- An implementation of Monte Carlo Tree Search in python☆163Updated 5 years ago
- RUDDER for ATARI games with delayed rewards in OpenAI Baselines package☆267Updated 6 years ago
- Demo of UCT (MCTS) in Python / Numpy☆88Updated 2 years ago
- Implementations of deep RL papers and random experimentation☆178Updated 7 years ago
- A TensorFlow based implementation of the DeepMind Atari playing "Deep Q Learning" agent that works reasonably well☆91Updated 8 years ago
- Codes of our team for the OpenAI Retro Contest of reinforcement learning☆99Updated 7 years ago
- Easy TensorFlow logging for quick prototypes☆110Updated 4 years ago
- implement of prioritized experience replay☆159Updated 7 years ago
- A PyTorch implementation of Rainbow DQN agent☆170Updated 7 years ago
- Implementation of selected reinforcement learning algorithms in Tensorflow. A3C, DDPG, REINFORCE, DQN, etc.☆152Updated 2 years ago
- Half Field Offense in Robocup 2D Soccer☆237Updated 3 years ago
- This is a simple implementation of DeepMind's PySC2 RL agents.☆274Updated 8 years ago
- Multiagent Cooperation and Competition with Deep Reinforcement Learning☆123Updated 10 years ago
- Continuous control with deep reinforcement learning - Deep Deterministic Policy Gradient (DDPG) algorithm implemented in OpenAI Gym envir…☆277Updated 7 years ago
- ☆119Updated 5 years ago
- Collection of Deep Reinforcement Learning algorithms☆300Updated 6 years ago
- Simplest Version of playing Atari with Deep Q Learning in Tensorflow☆158Updated 8 years ago
- Minimal Monte Carlo Policy Gradient (REINFORCE) Algorithm Implementation in Keras☆160Updated 5 years ago
- A Clearer and Simpler Synchronous Advantage Actor Critic (A2C) Implementation in TensorFlow☆182Updated 6 years ago
- Implementation for ICML 16 paper "Deep reinforcement learning with opponent modeling"☆72Updated 9 years ago
- StarCraft II / PySC2 Deep Reinforcement Learning Agents (A2C)☆138Updated 7 years ago
- Advantage async actor-critic Algorithms (A3C) and Progressive Neural Network implemented by tensorflow.☆120Updated 9 years ago
- TensorFlow implementation of the DDPG algorithm from the paper Continuous Control with Deep Reinforcement Learning (ICLR 2016)☆215Updated 7 years ago
- Actor-critic with experience replay☆256Updated 3 years ago
- Atari - Deep Reinforcement Learning algorithms in TensorFlow☆138Updated last year
- C51-DDQN in Keras☆126Updated 8 years ago
- Pytorch implementation of Distributed Proximal Policy Optimization: https://arxiv.org/abs/1707.02286☆184Updated 7 years ago
- Neural network model, suitable for multi-agent learning. https://arxiv.org/abs/1605.07736☆216Updated 8 years ago
- An implementation of 9x9 Tic Tac Toe☆76Updated 5 years ago
- Basic DQN implementation☆227Updated 7 years ago