readyplayerme / GLTFUtilityLinks
Lightweight GLTF importer for Unity
☆11Updated 4 years ago
Alternatives and similar repositories for GLTFUtility
Users that are interested in GLTFUtility are comparing it to the libraries listed below
Sorting:
- Source-like displacements for Unity☆14Updated 6 years ago
- Minimalist simplex library☆46Updated 3 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated 2 years ago
- Bezier Spline Editor for Unity☆14Updated 9 years ago
- Draws the vert and face normals of a mesh using Unity's Gizmos.☆19Updated 7 years ago
- Z-Based Color Grading and Separate User LUT for Unity's "Post-Processing Stack V2"☆30Updated 6 years ago
- ☆12Updated 6 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆25Updated 7 years ago
- A Unity GUI Frontend to manage build batches and review build reports☆34Updated 4 years ago
- Stylized Procedural Skybox for Amplify Shader Editor☆20Updated 6 years ago
- This project allow to construct and edit a node graph in a Unity game in playmode (at runtime)☆13Updated 2 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- ☆34Updated 4 years ago
- Node Editor for Raymarch Model System☆36Updated 7 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 6 years ago
- A simple example of creating custom Track and Clip☆45Updated 3 years ago
- Height Based 2 color gradient shaders for Unity☆29Updated 3 years ago
- Procedural builder for some basic primitives in Unity☆26Updated 3 years ago
- Automic poly reducer☆39Updated 5 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆23Updated 6 years ago
- ☆15Updated 7 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆20Updated 6 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Bake skinned mesh animations to 2D textures☆53Updated 3 years ago
- Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .☆53Updated last week
- ☆28Updated 4 years ago
- ☆30Updated 4 years ago
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated 2 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago