readyplayerme / GLTFUtility
Lightweight GLTF importer for Unity
☆11Updated 3 years ago
Alternatives and similar repositories for GLTFUtility:
Users that are interested in GLTFUtility are comparing it to the libraries listed below
- This project allow to construct and edit a node graph in a Unity game in playmode (at runtime)☆11Updated 2 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆25Updated 7 years ago
- Pick a gradient by dragging a line over an image captured from desktop.☆20Updated 3 years ago
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆18Updated 5 years ago
- Draws the vert and face normals of a mesh using Unity's Gizmos.☆19Updated 7 years ago
- Source-like displacements for Unity☆14Updated 6 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated last year
- Stylized Procedural Skybox for Amplify Shader Editor☆19Updated 5 years ago
- ☆18Updated 6 years ago
- Set of transform tools for Unity☆21Updated 7 years ago
- Unity project I'll be using to test out some shading and rendering techniques.☆20Updated 5 years ago
- ☆21Updated 5 years ago
- 🕹 [C#/Mono/Unity3D] Custom UI components for Unity3D game engine.☆34Updated 8 years ago
- Implementation of simple liquid wobble using Shader Graph in Unity☆21Updated 8 months ago
- ☆20Updated 2 years ago
- Send data using sound☆7Updated 5 years ago
- Material replacements for getting SpeedTree models to work on HDRP Terrain. Highly experimental.☆19Updated 6 years ago
- Generate VAT, NormalTex, Material, and Prefab from animated model.☆17Updated 2 years ago
- ☆16Updated 8 months ago
- ☆20Updated 3 years ago
- A Unity System to Implement Multiple GUI Themes☆20Updated 5 years ago
- Toon Shader for Unity3D based on the method used by Arc System Works (GuiltyGear saga, DB FigtherZ...)☆19Updated 6 years ago
- A simple example of creating custom Track and Clip☆44Updated 3 years ago
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- UnityのNewMeshAPIを利用してランタイムでMeshColliderを変形するサンプル☆9Updated 3 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- UnitySimulationOfBoatSupport☆12Updated 6 years ago
- Small demo showing off using nested SubGraphs in Shader Graph + creating one-off effects in shaders☆15Updated 5 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago