psxsplash / splasheditLinks
☆66Updated last month
Alternatives and similar repositories for splashedit
Users that are interested in splashedit are comparing it to the libraries listed below
Sorting:
- A WIP level editor/game engine for the Nintendo 64.☆133Updated 2 years ago
- Raylib port for Sega Dreamcast☆47Updated 9 months ago
- A Blender 2.7+ plugin and N64 library for hierarchically modeled characters with animations☆84Updated 4 months ago
- Tools for extracting data from King's Field IV/King's Field The Ancient City☆25Updated 9 months ago
- Asset building toolkit for PlayStation 1 development☆34Updated 9 months ago
- Raylib port for Sega Dreamcast☆31Updated 7 months ago
- GLdc: an OpenGL implementation for the SEGA Dreamcast☆62Updated last month
- ☆49Updated 3 weeks ago
- 3D screenshots in DuckStation☆86Updated 4 months ago
- Unity engine demo client of libsm64☆61Updated 3 years ago
- Twisted Metal reverse-engineering☆12Updated 3 years ago
- Wrapper for SGL in c++☆45Updated last week
- PSX FPS engine made using Psy-Q☆26Updated 4 years ago
- Free Fighting Game Engine☆27Updated last year
- SoniC# (Pronounced "Sonic Sharp") is an open-source engine based off of the brilliant games in the Sonic the Hedgehog franchise.☆29Updated 7 years ago
- Empty Unity project for developing/testing the libsm64-unity package☆24Updated last year
- A Nintendo 64 Texture Converter☆20Updated 2 years ago
- A game engine for the PlayStation 1.☆23Updated 11 months ago
- Map viewer/editor for OpenSpace games (e.g. Rayman 2, 3, Arena, Tonic Trouble)☆88Updated last month
- Raylib port for Nintendo 64☆37Updated 8 months ago
- Setting up SGDK with Visual Studio Code☆42Updated 4 years ago
- Homebrew Sony PlayStation 1 SDK☆39Updated last year
- A directional sprite batch render addon for blender. Designed for use with Zdoom but can be used to render for any game engine.☆24Updated 4 years ago
- https://github.com/TheFusionEngine/FusionEngine☆173Updated last year
- Library of common functionality for Dreamcast game development☆17Updated 3 months ago
- A basic setup to get coding for PSX on Win 10 64bit with VS Code. This also includes some of the setup needed to get a debugger working f…☆54Updated 2 years ago
- PlayStation 1 Will Never Die - Topic set on 2014-05-04☆42Updated 2 years ago
- C++ implementation of psyq tutorial/example programs for the sony playstation 1 (psx)☆8Updated 5 years ago
- Basic platformer engine for the Mega Drive☆21Updated 3 years ago
- Example scenes on how to use the SK.Libretro package/library.☆19Updated 2 months ago