robertoduarte / HyperionEngine
HyperionEngine, a Sega Saturn game development framework leveraging ECS architecture for optimized performance, built with libyaul.
☆27Updated 5 months ago
Related projects: ⓘ
- 68K Driver☆20Updated 4 months ago
- GLdc: an OpenGL implementation for the SEGA Dreamcast☆51Updated this week
- A game engine for the PlayStation 1.☆18Updated last month
- Development kit for the Sega 32X☆56Updated 8 months ago
- A texture creation tool for the SEGA Dreamcast.☆31Updated 7 years ago
- 🌀 DreamSDK — The ready-to-use environment for Dreamcast development designed for Microsoft Windows.☆42Updated 10 months ago
- A 2.5D side-scroller adventure game for the Nintendo 64.☆15Updated last year
- Sega Saturn programming library examples☆18Updated 5 months ago
- Escape from Monster Manor for the 3DO Console☆25Updated last year
- Blender scripts to convert and export mesh objects to draw lists as header files for use with the n64 SDK☆20Updated 5 years ago
- A tracing profiler for the Sega MegaDrive/Genesis☆32Updated 3 years ago
- A SEGA multi-system game engine.☆20Updated last year
- Library of common functionality for Dreamcast game development☆13Updated 2 months ago
- ☆11Updated 3 years ago
- N64 Engine Powered by Libdragon☆11Updated 2 years ago
- ☆15Updated 3 years ago
- My first PSX Homebrew a Breakout like game used for CS50 final project submission.☆12Updated 2 years ago
- Simple lighting example for the Playstation 1☆18Updated 5 years ago
- ☆28Updated this week
- Sega Saturn Sound Project☆21Updated 3 weeks ago
- Homebrew Sega Dreamcast 3D Game "In The Line Of Fire"☆15Updated 4 years ago
- PSX FPS engine made using Psy-Q☆24Updated 3 years ago
- N64 Libdragon with extended features☆27Updated 4 years ago
- Megadrive DOOM BSP renderer☆28Updated 11 months ago
- Barebones megadrive development setup.☆33Updated 3 months ago
- KOS2.0 SDL[DREAMHAL]+GLDC]FAST Now using GLDC https://gitlab.com/simulant/GLdc 3D hardware via OpenGL and 2D video framebuffer PVR DMA …☆37Updated last month
- Converts mesh and texture data to be readable by the Sega Saturn directly from Blender.☆19Updated 5 years ago
- http://sourceforge.net/p/nxdc/wiki/Home/☆16Updated last year
- Yet Another Tilemap and Super Scaler Demo for the Sega 32X☆18Updated last year
- Setting up SGDK with Visual Studio Code☆39Updated 3 years ago