ABelliqueux / 3dcam-headers
A WIP 3d engine for the original PSX. Uses Nugget+Psyq, no libgs, and has a companion extension for Blender !
☆25Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for 3dcam-headers
- PSX FPS engine made using Psy-Q☆25Updated 3 years ago
- A game engine for the PlayStation 1.☆21Updated 3 months ago
- ☆33Updated this week
- A basic setup to get coding for PSX on Win 10 64bit with VS Code. This also includes some of the setup needed to get a debugger working f…☆51Updated last year
- HyperionEngine, a Sega Saturn game development framework leveraging ECS architecture for optimized performance, built with libyaul.☆28Updated 7 months ago
- This plugin wil export your model in the RSD model format for use with the PSX PsyQ SDK☆30Updated 2 years ago
- A Blender Plug-in for Exporting Models in PlayStation SDK RSD Format☆33Updated 6 years ago
- PS1 Game using modern c++☆21Updated 3 years ago
- C++ implementation of psyq tutorial/example programs for the sony playstation 1 (psx)☆8Updated 4 years ago
- An Image to PlayStation TIM File Converter☆49Updated 4 months ago
- My first PSX Homebrew a Breakout like game used for CS50 final project submission.☆12Updated 2 years ago
- 68K Driver☆20Updated 6 months ago
- Simple lighting example for the Playstation 1☆18Updated 5 years ago
- A Blender 2.7+ plugin and N64 library for hierarchically modeled characters with animations☆74Updated 5 months ago
- Blender plugin to export a scene to a level for the 3dcam PSX engine.☆14Updated 3 years ago
- PlayStation 1 3D graphics Demo☆18Updated this week
- PlayStation 1 Will Never Die - Topic set on 2014-05-04☆42Updated last year
- Development kit for the Sega 32X☆58Updated 2 weeks ago
- A 2.5D side-scroller adventure game for the Nintendo 64.☆15Updated last year
- Bare metal Playstation1 GPU+Pads+Sprites example game. Uses no SDK and compiles effortlessly via docker + nugget.☆10Updated 2 years ago
- Sega Saturn Sound Project☆21Updated last month
- Homebrew Sony PlayStation 1 SDK☆38Updated 7 months ago
- Setting up SGDK with Visual Studio Code☆41Updated 3 years ago
- multi purpose python powered biohazard 1-3 toolchain☆15Updated 9 months ago
- A repo of short N64 graphics demos☆48Updated last year
- Compatibility framework for building and running Psy-Q SDK - based Playstation games across other platforms☆48Updated 6 months ago
- Allow using gdb to connect to an N64 flash cart to debug C code. Allowing for inspecting values, pausing at breakpoints and stepping thro…☆24Updated last year
- Blender scripts to convert and export mesh objects to draw lists as header files for use with the n64 SDK☆19Updated 5 years ago
- N64 C Syntax Highlighter for Notepad++☆11Updated last year
- ☆35Updated 9 months ago