ArthCarvalho / a-game-engineLinks
A game engine for the PlayStation 1.
☆24Updated 11 months ago
Alternatives and similar repositories for a-game-engine
Users that are interested in a-game-engine are comparing it to the libraries listed below
Sorting:
- PlayStation 1 Will Never Die - Topic set on 2014-05-04☆42Updated 2 years ago
- HyperionEngine, a Sega Saturn game development framework leveraging ECS architecture for optimized performance, built with libyaul.☆31Updated 2 weeks ago
- A basic setup to get coding for PSX on Win 10 64bit with VS Code. This also includes some of the setup needed to get a debugger working f…☆54Updated 2 years ago
- Development kit for the Sega 32X☆71Updated 9 months ago
- Sega Dreamcast experiments☆18Updated last week
- PSX FPS engine made using Psy-Q☆26Updated 4 years ago
- A collection of useful link and tool for Sega #Dreamcast development☆106Updated 6 months ago
- Accurate, full-featured, cross-platform library aiming to emulate every aspect of the Sega Dreamcast's Visual Memory Unit (VMU).☆54Updated last year
- Sonic Z-Treme project for the Sega Saturn game console☆63Updated 6 years ago
- Wrapper for SGL in c++☆53Updated this week
- PS1 Game using modern c++☆20Updated 4 years ago
- A tracing profiler for the Sega MegaDrive/Genesis☆35Updated 3 years ago
- Homebrew Sega Dreamcast 3D Game "In The Line Of Fire"☆17Updated 4 years ago
- Converts mesh and texture data to be readable by the Sega Saturn directly from Blender.☆19Updated 6 years ago
- NES Emulator for the Sega Dreamcast Console☆14Updated last month
- An open source SEGA Saturn development kit☆162Updated last month
- An Image to PlayStation TIM File Converter☆55Updated last year
- Welcome to Dreamcast programming 101☆57Updated 5 years ago
- 68K Driver☆28Updated last year
- Setting up SGDK with Visual Studio Code☆43Updated 4 years ago
- ☆45Updated last year
- Barebones megadrive development setup.☆36Updated 2 months ago
- An Image to PlayStation TIM File Converter☆17Updated 3 years ago
- "NoPS" -- Serial/TTY suite for Unirom 8 featuring kernel-resident debugging, cart/EEPROM flasher, .exe/.elf upload, memcard tools, peeks,…☆65Updated 2 weeks ago
- GLdc: an OpenGL implementation for the SEGA Dreamcast☆62Updated 2 weeks ago
- SDK for SNES with Higueul language☆26Updated 9 months ago
- A Sega Mega CD development framework in C and 68k asm☆133Updated last week
- A Blender Plug-in for Exporting Models in PlayStation SDK RSD Format☆36Updated 7 years ago
- Bare metal Playstation1 GPU+Pads+Sprites example game. Uses no SDK and compiles effortlessly via docker + nugget.☆10Updated 2 years ago
- A texture creation tool for the SEGA Dreamcast.☆33Updated 8 years ago