Lameguy64 / Blender-RSD-PluginLinks
A Blender Plug-in for Exporting Models in PlayStation SDK RSD Format
☆35Updated 7 years ago
Alternatives and similar repositories for Blender-RSD-Plugin
Users that are interested in Blender-RSD-Plugin are comparing it to the libraries listed below
Sorting:
- Compatibility framework for building and running Psy-Q SDK - based Playstation games across other platforms☆60Updated 2 months ago
- An Image to PlayStation TIM File Converter☆54Updated 10 months ago
- Graphical TIM converter and management tool for PlayStation homebrew development☆30Updated 9 months ago
- A libultra SDK for the modern era☆87Updated last year
- ☆48Updated this week
- Simple lighting example for the Playstation 1☆20Updated 6 years ago
- Sega Saturn Sound Project☆24Updated last month
- Sonic Z-Treme project for the Sega Saturn game console☆60Updated 5 years ago
- A basic setup to get coding for PSX on Win 10 64bit with VS Code. This also includes some of the setup needed to get a debugger working f…☆54Updated 2 years ago
- Blender plugin to export a scene to a level for the 3dcam PSX engine.☆15Updated 3 years ago
- PlayStation 1 Will Never Die - Topic set on 2014-05-04☆42Updated 2 years ago
- PlayStation RSD and SMX model data editing tool☆16Updated 3 years ago
- A compileable setup of Frogger 1997 for the Sony PlayStation. A perfect byte-match to the retail version☆38Updated 2 months ago
- PS1 audio/video encoding tool☆64Updated 2 months ago
- N64 library☆75Updated 5 years ago
- Example Programs for the PSYQ PlayStation development platform.☆67Updated 2 years ago
- A game engine for the PlayStation 1.☆23Updated 9 months ago
- "NoPS" -- Serial/TTY suite for Unirom 8 featuring kernel-resident debugging, cart/EEPROM flasher, .exe/.elf upload, memcard tools, peeks,…☆63Updated 3 months ago
- PS1 Game using modern c++☆20Updated 4 years ago
- PlayStation ISO Content Extraction Tool☆36Updated 4 years ago
- Homebrew Sony PlayStation 1 SDK☆39Updated last year
- SNES PPU Memory Viewer & Editor☆37Updated 4 years ago
- GLdc: an OpenGL implementation for the SEGA Dreamcast☆58Updated last week
- PSYQ SDK used to build mgs_reversing MGS PSX reversing repo☆22Updated 9 months ago
- Compile N64 code using the official SDK on Unix☆51Updated 6 years ago
- Reverse engineering of libultra☆49Updated 3 months ago
- Blender scripts to convert and export mesh objects to draw lists as header files for use with the n64 SDK☆19Updated 6 years ago
- PSX FPS engine made using Psy-Q☆26Updated 4 years ago
- A Blast Corps decompilation.☆30Updated 3 years ago
- Allow using gdb to connect to an N64 flash cart to debug C code. Allowing for inspecting values, pausing at breakpoints and stepping thro…☆24Updated last year