wenright / Raycast-EngineLinks
A raycast engine written in C using SDL
☆13Updated 11 years ago
Alternatives and similar repositories for Raycast-Engine
Users that are interested in Raycast-Engine are comparing it to the libraries listed below
Sorting:
- C library for accessing assets (read-only data) from many different sources, with an fopen/fread-like API.☆17Updated 2 years ago
- 3D Voxel Engines with 1K Turbo Pascal Source Code☆15Updated 10 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆25Updated last year
- Futuristic arcade racing game for DOS☆33Updated last year
- SDL2 port of the Yeti 3D engine☆44Updated 3 years ago
- Single file PCX image loader.☆10Updated 6 years ago
- iD Software's TED5 level editor☆19Updated 11 years ago
- DOS Game Engine☆18Updated 8 years ago
- A fantasy console written in C++ using SFML and using ChaiScript and LuaJIT for scripting.☆27Updated 8 years ago
- Simple fantasy computer architecture☆41Updated 3 years ago
- Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS☆24Updated 10 years ago
- C cross compiler toolchain targeting M68K and Z80 microprocessors. (NeoGeo/Mega Drive/Master System)☆16Updated 4 years ago
- Game Boy Emulator for Mac/Windows/Linux with SDL2☆36Updated 5 years ago
- A straightforward and easy to use 3D software renderer for real-time retro graphics.☆62Updated 7 years ago
- Tiny and free software license in 299 bytes.☆34Updated 5 years ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 5 months ago
- 3dfx OpenGL stuff☆14Updated 2 years ago
- Binaries for building with Tiny C Compiler from github workflow☆19Updated 4 years ago
- An OpenGL game and simple game engine, written in C99☆32Updated 6 years ago
- ☆19Updated 9 years ago
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆21Updated 6 years ago
- A small software renderer☆10Updated 6 years ago
- Collected source code to various old DOS raycaster-based FPSes.☆14Updated 8 years ago
- The icculus.org port of Duke Nukem 3D.☆16Updated 4 years ago
- A collection of all my single-header libraries.☆17Updated 2 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆34Updated 5 years ago
- C math library for graphics☆16Updated 7 months ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated 2 years ago
- Fixed Point Math in C++ for Playstation 1☆12Updated 2 years ago
- Small utility library that serves as an abstraction layer between your application and everything else.☆19Updated 2 weeks ago