paulmelis / blender-ply-import
A Python module for faster import of PLY models in Blender
☆25Updated last year
Alternatives and similar repositories for blender-ply-import:
Users that are interested in blender-ply-import are comparing it to the libraries listed below
- Implementation of 2D-parametrization algorithm introduced by the paper "Scalable Locally Injective Mappings". Currently support only the …☆90Updated 6 years ago
- ☆49Updated 3 years ago
- Sparse Localized Deformation Components☆80Updated 6 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆93Updated 4 years ago
- Efficiently Combining Positions and Normals for Precise 3D Geometry☆29Updated 4 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆86Updated 5 months ago
- A python implementation of the As-Rigid-As-Possible paper by Ogla Sorkine and Marc Alexa.☆46Updated 5 years ago
- Interactive tool for normal driven stylization. A set of preferred normals can be chosen arbitrarily from the Gauss sphere, including sem…☆24Updated 3 years ago
- Velocity Skinning - Replicability Stamp☆15Updated 4 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.☆49Updated 4 years ago
- Official code for "Mesh Density Adaptation for Template-based Shape Reconstruction". SIGGRAPH 2023☆59Updated 7 months ago
- prototype code for neural subdivision☆126Updated 2 years ago
- On Joint Estimation of Pose, Geometry and svBRDF from a Handheld Scanner, CVPR2020☆58Updated 4 years ago
- A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.☆22Updated 5 years ago
- Lightweight Physically-Based Renderer designed for ease of use and fast prototyping☆111Updated 2 years ago
- non-rigid iterative closest point☆32Updated 3 years ago
- Gradient-Domain Processing within a Texture Atlas☆72Updated 2 weeks ago
- An implementation of Laplacian mesh editing for Math 290.☆118Updated 8 years ago
- Offical repo for "Moynihan, M., Ruano, S., Pagés, R. and Smolic, A., 2021. Autonomous Tracking For Volumetric Video Sequences"☆31Updated 3 years ago
- Dense Point-to-Point Correspondences for Genus-Zero Surfaces☆28Updated 7 months ago
- Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation by Levy et al.☆33Updated 4 years ago
- ☆110Updated 4 years ago
- Repairing Man-Made Meshes via Visual Driven Global Optimization with Minimum Intrusion☆71Updated last year
- ☆82Updated 4 years ago
- A toolkit for visual computing with a focus on geometry processing☆104Updated 3 weeks ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- Fast Automatic Skinning Transformations☆66Updated 6 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆52Updated last year
- Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018☆98Updated 3 years ago