ogmacorp / PyAOgmaNeoLinks
Python bindings to AOgmaNeo
☆23Updated this week
Alternatives and similar repositories for PyAOgmaNeo
Users that are interested in PyAOgmaNeo are comparing it to the libraries listed below
Sorting:
- Arduino and Desktop compatible fast online/incremental machine learning system.☆77Updated this week
- Sparse Predictive Hierarchies (SPH)☆141Updated last year
- megastep helps you build 1-million FPS reinforcement learning environments on a single GPU☆137Updated 3 years ago
- Fast and procedurally generated side-scroller-game-like graphical environments (formerly Procgen)☆29Updated last year
- High performance implementation of Deep neuroevolution in pytorch using mpi4py. Intended for use on HPC clusters☆27Updated 3 years ago
- Neuro-evolution for OpenAI Gym environments☆56Updated 4 years ago
- OpenAI gym environment for evolving morphologies of 2D virtual creatures.☆33Updated last year
- Baselines and memory-based scenarios for the ViZDoom simulator☆35Updated 2 years ago
- ☆39Updated 3 years ago
- Code accompanying "Learning What To Do by Simulating the Past", ICLR 2021.☆26Updated 4 years ago
- Web version of “Neuroevolution of Self-Interpretable Agents” (https://arxiv.org/abs/2003.08165)☆21Updated 3 years ago
- Lightweight simulator of a roomba-like robot☆13Updated 2 years ago
- Procgen2: A community maintained fork of procgen☆11Updated 2 years ago
- Train self-modifying neural networks with neuromodulated plasticity☆77Updated 5 years ago
- A mini library for Policy Gradients with Parameter-based Exploration, with reference implementation of the ClipUp optimizer (https://arxi…☆71Updated 4 years ago
- An implementation of the Augmented Random Search algorithm☆14Updated 3 years ago
- ☆20Updated 5 years ago
- Badger code samples☆28Updated 5 years ago
- Ball & beam OpenAI gym environments☆15Updated 5 years ago
- Baselines for gymnax 🤖☆67Updated 2 years ago
- Code for Powderworld: A Platform for Understanding Generalization via Rich Task Distributions☆67Updated 9 months ago
- PushWorld: A benchmark for manipulation planning with tools and movable obstacles☆83Updated last year
- Pytorch implementation on OpenAI's Procgen ppo-baseline, built from scratch.☆14Updated last year
- ☆82Updated 3 months ago
- Train an agent to play VizDoom with multi sensory inputs. Trained using sample factory☆14Updated 3 years ago
- Accelerated replay buffers in JAX☆41Updated 2 years ago
- map elites python reference implementation☆87Updated last year
- Deep reinforcement learning implementation that trains AIs for the CodeCraft real-time strategy game.☆21Updated 2 years ago
- Code to reproduce Neural Game Engine experiments and pre-trained models☆41Updated 3 years ago
- Website for Quality-Diversity optimisation algorithms☆45Updated last month