nschweitz / render-engineLinks
☆21Updated 8 months ago
Alternatives and similar repositories for render-engine
Users that are interested in render-engine are comparing it to the libraries listed below
Sorting:
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 4 years ago
- An inspector UI using imgui in Rust☆71Updated 4 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Formerly "Ori-Engine" is an hobby project of mine. Target is an Rust/Vulkan engine for games and visualization software.☆20Updated 7 years ago
- A toy bindless gpu-driven vulkan renderer☆25Updated last year
- Linear Quadtree implementation in Rust☆26Updated last year
- Bare metal wrapper for modern OpenGL 4.5+☆55Updated 4 years ago
- A game with custom engine☆35Updated 4 years ago
- Record and replay 🖱 input with precise timing☆18Updated 3 years ago
- 3d planet demo in gfx/rust☆14Updated 8 years ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 5 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- slides of the 2019 libre graphics meeting☆14Updated 6 years ago
- Skeleton animation and IK crate☆39Updated 3 years ago
- A toy raytracer written in Rust based on PBRT☆30Updated 3 years ago
- Vulkan & OpenGL GPU profiler with `puffin` support☆31Updated 8 months ago
- Retained mode, general purpose, user interface library.☆55Updated 5 years ago
- ☆14Updated 5 years ago
- Vulkan-lite GPU API☆89Updated last year
- Easy to use game engine☆69Updated last year
- Rust MikkTSpace implementation☆35Updated last year
- (Depreciated) meshlite is a library with focus on 3D mesh generating and processing in rust language.☆46Updated 5 years ago
- Game physics in one weekend with bevy☆37Updated 4 years ago
- cross-platform OpenGL context creation☆25Updated 2 years ago
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- A simple path tracer built in Rust☆37Updated this week
- Implementation of PBR using wgpu-rs☆80Updated 4 years ago
- Glium-based 3D rendering pipeline☆63Updated 2 years ago
- Simplified Vulkan synchronization logic, written in rust☆58Updated 6 months ago
- Reusable post-processing effects for wgpu☆13Updated last year