npinochet / castle
A 2D Dark Souls like game made in Go
☆11Updated this week
Related projects ⓘ
Alternatives and complementary repositories for castle
- Networked Entity Component System; a networking layer for donburi☆18Updated 3 weeks ago
- The only scene manager you will ever need for Ebitengine☆26Updated last week
- LDtk-Go is a loader for LDtk projects written in Golang.☆95Updated 2 months ago
- Simple camera for ebiten☆31Updated 10 months ago
- My LD54 game☆14Updated last year
- Aseprite JSON loader for Go (Golang)☆57Updated this week
- 2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!☆39Updated 4 years ago
- List of general purpose shaders written in Kage (Ebitengine shading language)☆11Updated 11 months ago
- imgui for LÖVE without global namespace pollution.☆43Updated 3 months ago
- Go + Godot 4.3☆242Updated last week
- A simple breakout game made in Ebiten☆33Updated last year
- Entity Component System framework for Ebitengine☆86Updated last year
- A newer version of the Go bindings for Raylib☆76Updated 4 years ago
- PixelMek 3D is an unofficial BattleTech first person raycasted game using community contributed pixel mech artwork☆19Updated this week
- go-raylib is a simple and easy-to-use library to enjoy videogames programming☆44Updated last year
- Kaiju Engine - Multiplatform 2D and 3D Vulkan game engine written in Go/Golang☆89Updated 4 months ago
- Sprite animation library for Ebitengine inspired by anim8☆64Updated 9 months ago
- A Godot-inspired action input handling system for Ebitengine☆75Updated 3 months ago
- Tracking the Code for my "RPG in Go" series on YouTube.☆42Updated 2 months ago
- A minimal GUI framework built on top of Ebitengine that provides support for the Flex Layout Algorithm, building UI from HTML, and user i…☆127Updated last month
- Helper library to transform TMX tile maps into a simpler format for Ebiten☆24Updated 3 years ago
- A gamedata package that provides convenient cross-platform storage for games☆23Updated 2 months ago
- Go implementation of the Entity/Component/System paradigm☆70Updated 3 years ago
- Basic MonoGame raycast engine☆46Updated 4 years ago
- Follow a dog through a post-apocalytpic wasteland full of zombies 🐕 Entry for the 2022 Game Off jam☆16Updated last month
- A simple shooting game using ebiten and golang☆35Updated 2 years ago
- Standalone player used for running LÖVE apps and games on the web☆35Updated 3 months ago
- Assistance for Ebitengine pixel art games.☆15Updated last month
- The general personal libs I use in my Haxe projects.☆239Updated this week
- Extra examples for raylib in C☆63Updated this week