no5ix / realtime-server
A Realtime Dedicated Game Server.
☆499Updated 2 weeks ago
Alternatives and similar repositories for realtime-server:
Users that are interested in realtime-server are comparing it to the libraries listed below
- A UE4 State Synchronization demo for realtime-server. 为realtime-server而写的一个UE4状态同步demo☆133Updated 6 years ago
- A lightweight game server framework implemented with Actor Model☆870Updated this week
- This client-project is written for kbengine(a MMOG engine of server)☆183Updated 4 years ago
- ARK is a lightweight, agile, elastic, distributed plugin framework written in C++,make it easier and faster to create your own applicatio…☆448Updated 2 years ago
- BigWorld OSE 2014☆204Updated this week
- 游戏服务器框架, 网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴,…☆1,469Updated 2 weeks ago
- 学习recastnavigation☆114Updated 2 years ago
- 使用 UE4 + KBEngine 开发的MMORPG游戏项目☆154Updated 4 years ago
- moon game server的一个使用示例,搭建简单的房间类游戏服务器框架☆167Updated 2 weeks ago
- Export ue4 navigation data to outside.☆152Updated last year
- MOBA手游【最后一战】unity3d C++ mirror☆128Updated last year
- a skynet implementation of MMO, server side of UnityMMO☆222Updated 3 years ago
- GameBookServer☆183Updated 4 years ago
- BigWorld Engine 2012 v2.0.1 vc2008sp1☆205Updated 2 years ago
- lua solution for UnrealEngine4☆302Updated 5 years ago
- A protobuf source integration for UE4.☆127Updated 7 years ago
- based on recastnavigation, a 3d scene☆99Updated 3 years ago
- 基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a …☆880Updated 2 years ago
- 帧同步 教程☆1,065Updated 5 years ago
- 微信小游戏服务器,facebook instant game server,房间及卡牌类游戏服务器。支持websocket,wss及tcp协议,lua编写游戏逻辑。C++底层已支持四十余款线上产品,跨平台。lua函数支持不停机热更新。包含一个斗地主游戏逻辑。☆142Updated 5 years ago
- UE4 plugin for navmesh export☆88Updated 3 years ago
- A sample for skynet☆223Updated 8 years ago
- 通用游戏服务器框架,支持多进程、多线程部署,支持TCP、WebSocket、Http协议☆337Updated 6 years ago
- 对skynet无任何改动的windows版☆310Updated last month
- Mini Distributed Game Server☆82Updated this week
- H2服务器引擎架构是轻量级的,与其说是引擎,个人觉得称之为平台更为合适。因为它封装的功能少之又少,但是提供了非常简洁方便的扩展机制,使得可以用C++、python、lua、js、php来开发具体的服务器功能。H2引擎的灵感来源于web服务器Apache。☆267Updated 3 years ago
- Easy LuaProfiler☆123Updated last week
- A MMOG engine of server.☆19Updated 6 years ago
- MMO game server: Unity includes a 10,000 Player scene☆344Updated last year
- 《百万在线:大型游戏服务端开发》是C++与Lua方向游戏服务端开发的入门书籍,内容涵盖Skynet引擎、C++底层开发、服务端架构设计等多个方面,全景展现网络游戏核心技术。☆468Updated 3 years ago