niessner / mLib
Research Library used in the Visual Computing Lab
☆89Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for mLib
- An implementation of the CVPR best paper Dynamic Fusion☆102Updated 7 years ago
- Deformation graph code for Embedded deformation☆95Updated 7 years ago
- real-time 3D reconstruction of non-rigidly deforming scenes using depth data☆161Updated 5 years ago
- C++ implementation of Embedded Deformation for Shape Manipulation☆81Updated 7 years ago
- KillingFusion Implementation☆72Updated last year
- A seamless, static, multi-view texturing system for 3D meshes☆100Updated 4 years ago
- DynamicFusion is a dense Simultaneous Localization and Mapping (SLAM) system capable of reconstructing non-rigid deforming scenes.☆44Updated last year
- SurfelWarp: Efficient Non-Volumetric Dynamic Reconstruction☆279Updated 4 months ago
- ☆96Updated 6 years ago
- An implementation of the algorithm described in the article "Optimal Step Nonrigid ICP Algorithms for Surface Registration" by Brian Ambe…☆117Updated 6 years ago
- Implementation of the Fine-To-Coarse Registration algorithm:☆49Updated 4 years ago
- ☆63Updated 7 years ago
- Geometric processing software☆99Updated last week
- Tensorflow implementation for paper Dense Human Body Correspondences Using Convolutional Networks.☆51Updated 3 years ago
- A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction☆56Updated 11 years ago
- C++ implementation of the SHOT 3D descriptor☆57Updated 3 years ago
- [CVPR2020] TextureFusion: High-Quality Texture Acquisition for Real-Time RGB-D Scanning☆123Updated 2 years ago
- A modern port for BundleFusion☆32Updated 4 years ago
- Non-Rigid version of Registar☆67Updated 9 years ago
- Depthmap fusion with depth and normal consistency check☆196Updated 4 years ago
- [IROS 2019] GPU Accelerated Robust Scene Reconstruction☆126Updated last year
- TextureNet: Consistent Local Parametrizations for Learning from High-Resolution Signals on Meshes☆93Updated 5 years ago
- Code for CVPR 2018 paper --- Texture Mapping for 3D Reconstruction with RGB-D Sensor☆147Updated 5 years ago
- CUDA Based implementation of a Truncated Signed Distance Function☆45Updated 7 years ago
- A Framework for the Volumetric Integration of Depth Images (with some experimental code to handle dynamic scenes)☆21Updated last year
- Learning auto-regressive depth fusion in the image domain (CVPR 2019)☆62Updated 4 years ago
- This is an implementation sketch of the KinectFusion system described by Newcombe et al.☆194Updated 9 years ago
- [CVPR'2020] DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Data☆184Updated 4 years ago
- ☆110Updated 3 years ago
- Sample implementation of an application using KinectFusionLib☆145Updated 6 years ago