niessner / mLib
Research Library used in the Visual Computing Lab
☆89Updated last year
Related projects: ⓘ
- An implementation of the CVPR best paper Dynamic Fusion☆101Updated 7 years ago
- Deformation graph code for Embedded deformation☆95Updated 7 years ago
- real-time 3D reconstruction of non-rigidly deforming scenes using depth data☆160Updated 5 years ago
- C++ implementation of Embedded Deformation for Shape Manipulation☆80Updated 7 years ago
- ☆96Updated 6 years ago
- A seamless, static, multi-view texturing system for 3D meshes☆99Updated 4 years ago
- KillingFusion Implementation☆72Updated last year
- SurfelWarp: Efficient Non-Volumetric Dynamic Reconstruction☆276Updated 2 months ago
- DynamicFusion is a dense Simultaneous Localization and Mapping (SLAM) system capable of reconstructing non-rigid deforming scenes.☆44Updated 10 months ago
- Implementation of the Fine-To-Coarse Registration algorithm:☆49Updated 4 years ago
- Code for CVPR 2018 paper --- Texture Mapping for 3D Reconstruction with RGB-D Sensor☆146Updated 4 years ago
- Tensorflow implementation for paper Dense Human Body Correspondences Using Convolutional Networks.☆51Updated 2 years ago
- An implementation of the algorithm described in the article "Optimal Step Nonrigid ICP Algorithms for Surface Registration" by Brian Ambe…☆115Updated 5 years ago
- C++ implementation of the SHOT 3D descriptor☆56Updated 3 years ago
- A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction☆56Updated 11 years ago
- A modern port for BundleFusion☆32Updated 4 years ago
- [CVPR2020] TextureFusion: High-Quality Texture Acquisition for Real-Time RGB-D Scanning☆120Updated 2 years ago
- ☆62Updated 6 years ago
- Deformation Loop Closure sample code to enable non-rigid alignment of point clouds☆55Updated 9 years ago
- TextureNet: Consistent Local Parametrizations for Learning from High-Resolution Signals on Meshes☆93Updated 5 years ago
- This is an implementation sketch of the KinectFusion system described by Newcombe et al.☆194Updated 9 years ago
- Depthmap fusion with depth and normal consistency check☆193Updated 4 years ago
- CUDA Based implementation of a Truncated Signed Distance Function☆45Updated 7 years ago
- A Framework for the Volumetric Integration of Depth Images (with some experimental code to handle dynamic scenes)☆20Updated last year
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- Adversarial Texture Optimization from RGB-D Scans (CVPR 2020).☆175Updated 4 years ago
- Geometric processing software☆99Updated 4 months ago
- Simulation of Kinect Measurements☆60Updated 5 years ago
- [CVPR'20] SG-NN: Sparse Generative Neural Networks for Self-Supervised Scene Completion of RGB-D Scans☆182Updated 3 years ago
- ☆66Updated 7 years ago