niessner / mLib
Research Library used in the Visual Computing Lab
☆91Updated 2 years ago
Alternatives and similar repositories for mLib:
Users that are interested in mLib are comparing it to the libraries listed below
- An implementation of the CVPR best paper Dynamic Fusion☆104Updated 7 years ago
- real-time 3D reconstruction of non-rigidly deforming scenes using depth data☆160Updated 6 years ago
- Deformation graph code for Embedded deformation☆98Updated 7 years ago
- SurfelWarp: Efficient Non-Volumetric Dynamic Reconstruction☆281Updated 7 months ago
- KillingFusion Implementation☆72Updated 2 years ago
- C++ implementation of Embedded Deformation for Shape Manipulation☆81Updated 7 years ago
- Implementation of Newcombe et al. CVPR 2015 DynamicFusion paper☆401Updated last year
- An implementation of the algorithm described in the article "Optimal Step Nonrigid ICP Algorithms for Surface Registration" by Brian Ambe…☆117Updated 6 years ago
- ☆97Updated 7 years ago
- A Framework for the Volumetric Integration of Depth Images (with some experimental code to handle dynamic scenes)☆22Updated 2 years ago
- Code for CVPR 2018 paper --- Texture Mapping for 3D Reconstruction with RGB-D Sensor☆148Updated 5 years ago
- A seamless, static, multi-view texturing system for 3D meshes☆100Updated 4 years ago
- Implementation of the Fine-To-Coarse Registration algorithm:☆49Updated 5 years ago
- DynamicFusion is a dense Simultaneous Localization and Mapping (SLAM) system capable of reconstructing non-rigid deforming scenes.☆45Updated last year
- [CVPR2020] TextureFusion: High-Quality Texture Acquisition for Real-Time RGB-D Scanning☆125Updated 2 years ago
- A modern port for BundleFusion☆31Updated 4 years ago
- C++ implementation of the SHOT 3D descriptor☆64Updated 3 years ago
- Tensorflow implementation for paper Dense Human Body Correspondences Using Convolutional Networks.☆51Updated 3 years ago
- [CVPR'20] SG-NN: Sparse Generative Neural Networks for Self-Supervised Scene Completion of RGB-D Scans☆184Updated 3 years ago
- Completely mesh based RGB-D reconstruction. Capable of storing large reconstructions without wasting GPU memory.☆78Updated 2 years ago
- Deformation Loop Closure sample code to enable non-rigid alignment of point clouds☆55Updated 9 years ago
- Depthmap fusion with depth and normal consistency check☆199Updated 5 years ago
- A framework for interactive, real-time 3D scene segmentation☆193Updated 5 years ago
- Code used in the research project CAD-Deform: Deformable Fitting of CAD Models to 3D Scans☆94Updated 4 years ago
- ☆110Updated 3 years ago
- A implemetation of deformation graph which was widely used in mesh deformation and non-rigid reconstruction☆57Updated 11 years ago
- Patch-base progressive 3D Point Set Upsampling☆167Updated 5 months ago
- Optimized and reworked version of Kinfu☆345Updated 5 years ago
- [CVPR'2020] DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Data☆184Updated 4 years ago
- This is an implementation sketch of the KinectFusion system described by Newcombe et al.☆195Updated 9 years ago