needle-mirror / com.unity.terrain-toolsLinks
[Mirrored from UPM, not affiliated with Unity Technologies.] π¦ The Terrain Tools package adds additional Terrain sculpting brushes and tools to Unity. This add-on toolset is suitable if you require more control over the appearance of your Terrain, and want to streamline Terrain workflows. Itβs also useful when you want to make more complex-lookβ¦
β15Updated last month
Alternatives and similar repositories for com.unity.terrain-tools
Users that are interested in com.unity.terrain-tools are comparing it to the libraries listed below
Sorting:
- RakNet,for unity realtime online game networkingβ26Updated 6 years ago
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://gitβ¦β17Updated 4 years ago
- CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.β56Updated 4 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Frameworkβ36Updated 3 years ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.β29Updated 5 years ago
- β25Updated 4 years ago
- This is a Unity DOTS animation solution. Though still in progress, it is already capable for project usages. (Especially for now, unity dβ¦β11Updated 2 years ago
- Small demo showing off using nested SubGraphs in Shader Graph + creating one-off effects in shadersβ15Updated 5 years ago
- A realistic & physically based human skin shaderβ12Updated 7 years ago
- A plugin that helps with placement of 3D tiles/modular prefabs in Unity.β12Updated 3 years ago
- Mesh painting, sculpting, and geo-scattering tool for Unity. π¦ [Mirrored from UPM, not affiliated with Unity Technologies.]β21Updated last year
- Library with useful scripts and systems for Unity3D game developmentβ21Updated 5 years ago
- My survey on fur rendering in unity URP.β9Updated 2 years ago
- Control Unity Post-Process Effects with Timelineβ26Updated 6 years ago
- Animation Rigging toolkit using Unitys Animation C# Jobs π¦ [Mirrored from UPM, not affiliated with Unity Technologies.]β22Updated 2 years ago
- Workaround for jobified raycasts limitationsβ19Updated 5 years ago
- With these tools, you can prepare, validate, and package your assets for submission through publisher.unity.com.β28Updated 6 months ago
- Unity3D, 3DMesh, Bezier.β20Updated 7 years ago
- Core utilities for Unity3Dβ16Updated 3 months ago
- Using Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map. This system was going to be usedβ¦β40Updated 6 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.β19Updated 4 years ago
- The Entities Graphics package provides systems and components for drawing meshes using DOTS, including support for instanced mesh renderiβ¦β22Updated last month
- The code for a short tutorial on procedural animations and how to create them thanks to the Animation Rigging package in Unity/C# (availaβ¦β36Updated 2 years ago
- A look into how to implement Hybrid ECS in a classic Unity Projectβ41Updated 3 years ago
- L-System implementation in Unity3d for procedurally generated treesβ27Updated 5 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as pluginβ25Updated 6 years ago
- Height Based 2 color gradient shaders for Unityβ29Updated 3 years ago
- A simple collection of jobs used for view frustum cullingβ52Updated 6 years ago
- drop-in replacement shader to add triplanar cliffs to Unity terrain (built-in 3D pipeline, 2021.2+)β26Updated 3 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)β47Updated 2 years ago