ericlathrop / entity-component-system
☆34Updated 8 years ago
Alternatives and similar repositories for entity-component-system:
Users that are interested in entity-component-system are comparing it to the libraries listed below
- Plugable Entity Component System for Games☆29Updated 4 years ago
- a high level "sprite" batch☆37Updated 9 years ago
- example of multithreading a game using JS☆60Updated 5 years ago
- Pack images into a texture atlas.☆54Updated 7 months ago
- Ready to go JavaScript shell for games or other interactive demos☆122Updated 6 years ago
- ensy - A very simple Entity System for JavaScript☆89Updated 2 years ago
- Entity-Component-System library used by Fae☆29Updated 8 years ago
- Package your Electron games for itch.io☆29Updated 4 years ago
- HTML5 retro game engine☆39Updated 7 years ago
- A collection of procedural generation tools in a desktop application.☆32Updated 8 years ago
- A 1kb entity component system, designed for Js13kGames☆90Updated 5 years ago
- Box intersection benchmark☆75Updated 10 years ago
- A nano-sized Entity-Component-System library.☆61Updated 4 years ago
- Fast HTML5 Entity-Component-System library☆72Updated 10 years ago
- draw anti-aliased circular arcs in a shader with glslify☆41Updated 7 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- A loader you can use to keep all your shader code in external files when using Phaser.☆16Updated 6 years ago
- Timelines implementation for lag compensation techniques in networked games☆65Updated 4 years ago
- functional entity-component-system experiment☆24Updated 8 years ago
- Demo of mipmapping for voxel terrain☆66Updated 11 years ago
- Some demos for the Kami WebGL renderer☆121Updated 10 years ago
- A light, fast Entity Component System in JS☆31Updated 2 years ago
- Demo of Planar Projected Shadows in regl☆34Updated 8 years ago
- adaptive and scalable 2D quadratic curves☆46Updated 10 years ago
- test if a ray intersects an aabb in 3d space☆19Updated 9 years ago
- Realtime Euclidean distance field generation and rendering☆64Updated 3 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- A TypeScript API for the Spriter SCML/SCON animation data format.☆25Updated 8 years ago
- An experimental voxel engine.☆46Updated last year
- Rendering ecosystem using Node style packaging☆120Updated 10 years ago