mihahauke / dqn_vizdoom_theanoLinks
AI learning from visual input using ViZDoom environment.
☆12Updated 9 years ago
Alternatives and similar repositories for dqn_vizdoom_theano
Users that are interested in dqn_vizdoom_theano are comparing it to the libraries listed below
Sorting:
- Asynchronous Methods for Deep Reinforcement Learning☆38Updated 9 years ago
- ☆98Updated 9 years ago
- An implementation of Deep Q-Network using Caffe☆72Updated 10 years ago
- Keras implementation of DQN on ViZDoom environment☆54Updated 9 years ago
- Helpful files for Visual Doom AI Competition 2017☆44Updated 7 years ago
- This is my implementation of the Optimality Tightening☆37Updated 8 years ago
- starter kit for vizdoom2018-singleplayer track☆28Updated 7 years ago
- Training Reinforcement Learning agent using derivative of Generative Recurrent Neural Network model of environment☆24Updated 9 years ago
- ☆79Updated 7 years ago
- Deep Attention Recurrent Q-Network☆115Updated 10 years ago
- Avoiding catastrophic failures in reinforcement learning by learning to shape rewards.☆10Updated 8 years ago
- Using a paper from Google DeepMind I've developed a new version of the DQN using threads exploration instead of memory replay as explain …☆84Updated 9 years ago
- Tensorflow DQN and DRQN agent playing doom☆35Updated 8 years ago
- A Tensorflow based implementation of "Asynchronous Methods for Deep Reinforcement Learning": https://arxiv.org/abs/1602.01783☆68Updated 9 years ago
- Code for the paper "Learning to Act by Predicting the Future", Alexey Dosovitskiy and Vladlen Koltun, ICLR 2017☆151Updated last year
- A Python Interface for the Arcade Learning Environment (Shared Object)☆129Updated 5 years ago
- TensorFlow implementation of Deep RL (Reinforcement Learning) papers based on deep Q-learning (DQN)☆10Updated 7 years ago
- Exploration Strategies for Deep Reinforcement Learning☆39Updated 7 years ago
- ☆28Updated 6 years ago
- Multiagent Cooperation and Competition with Deep Reinforcement Learning☆123Updated 10 years ago
- Implimentation of the Model Free Episodic Control paper by Deep Mind : http://arxiv.org/abs/1606.04460☆55Updated 9 years ago
- The original Deepmind Atari 2600 DQN code☆32Updated 2 years ago
- ☆101Updated 9 years ago
- Some Reinforcement Learning in Python☆116Updated 8 years ago
- ☆119Updated 5 years ago
- ☆161Updated 8 years ago
- learning to play atari games with reinforcement learning☆10Updated 10 years ago
- "Continuous Deep Q-Learning with Model-based Acceleration" in TensorFlow☆193Updated 7 years ago
- Tensorflow implementation of deep Q networks in paper 'Playing Atari with Deep Reinforcement Learning'☆164Updated 8 years ago
- PyOblige is Python wrapper for OBLIGE - random level generator for Doom☆11Updated 7 years ago