Maya Flag Formatter
☆13Dec 2, 2023Updated 2 years ago
Alternatives and similar repositories for mayaFlagFormatter
Users that are interested in mayaFlagFormatter are comparing it to the libraries listed below
Sorting:
- usersetup.py for maya for Script Editor highlighting purpose☆12Jan 31, 2026Updated last month
- Simple and fast modular autorig for maya.☆17Aug 13, 2019Updated 6 years ago
- python completions for maya packages to be used in visual studio code☆16Jan 5, 2019Updated 7 years ago
- Playblast and encode with ffmpeg for Maya☆10Feb 4, 2025Updated last year
- A home for the Freeform Rigging and Animation tools. An open source modular rigging system built on Maya that allows animators to lossle…☆34Jul 13, 2024Updated last year
- Tentacle rig for Maya based on Rigpp☆13Dec 4, 2022Updated 3 years ago
- Stack Based Rigging Framework☆17Feb 3, 2026Updated 3 weeks ago
- Open Source Sanity Checking framework☆16Oct 30, 2025Updated 4 months ago
- Tools for Managing CG Assets☆17Apr 2, 2023Updated 2 years ago
- facial shape management for blender, for FACS based facial rigs☆14Nov 28, 2024Updated last year
- Utilize pytest with maya's inbuilt python interpreter to run tests☆13Sep 13, 2018Updated 7 years ago
- Fast and Deep Deformation Approximations☆14Sep 29, 2023Updated 2 years ago
- USD in production☆16Aug 6, 2023Updated 2 years ago
- Pyside Ramp Widget that looks and functions just like Autodesk Maya's ramp widget☆17Nov 6, 2022Updated 3 years ago
- Material Library for Autodesk Maya☆10Nov 13, 2023Updated 2 years ago
- ☆17Apr 27, 2025Updated 10 months ago
- Useful functionality to interact with Maya, including OOP nodes☆22May 3, 2025Updated 9 months ago
- ☆36Jun 23, 2024Updated last year
- ☆22Apr 10, 2024Updated last year
- Automatic package reloader for Maya.☆10Jul 20, 2021Updated 4 years ago
- A modular rigging framework for Autodesk Maya and Tangerine, designed for animation production workflows.☆23Feb 19, 2026Updated last week
- Human IK 重定向工具☆13Mar 5, 2023Updated 2 years ago
- A numpy based vector/transform library with a focus on 3d graphics☆22May 8, 2022Updated 3 years ago
- Inverse Rig Mapping is a toolset for Maya to map skeletal animation data e.g. mocap data back to arbitrary character rigs using machine l…☆24Aug 16, 2023Updated 2 years ago
- A substance Painter plugin which export textures and automatically import them into an opened Unreal Editor project. It created a connect…☆27Jan 2, 2023Updated 3 years ago
- ☆21Aug 4, 2025Updated 6 months ago
- Maya Ascii (.ma) preview and visualization tool☆62Dec 3, 2023Updated 2 years ago
- Python wrapper for the Maya FBX plugin☆28May 30, 2024Updated last year
- This project introduces a novel approach for transferring mesh and skeleton data from Maya to Houdini using USD format.☆13Aug 11, 2023Updated 2 years ago
- Python virtual environment manager for DCC software☆10Jul 31, 2019Updated 6 years ago
- an experimental python to ZScript transpiler☆10Jan 6, 2025Updated last year
- Collection of tools I use for rigging☆12Nov 30, 2023Updated 2 years ago
- Point bind deformer for Maya☆11May 9, 2022Updated 3 years ago
- It's like Shape Editor in Maya but works with skeletons (transforms).☆28Oct 23, 2025Updated 4 months ago
- A blendShape delta transfer tool that preserves local vertex rotations, ensuring more natural deformation propagation compared to traditi…☆29Mar 25, 2025Updated 11 months ago
- 人型の "IK Rig", "IK Retargeter" を生成できるツールです。☆31Sep 11, 2023Updated 2 years ago
- A marking menu for DCC applications that support Python3 and qtpy.☆27Updated this week
- Collection of Maya functions/tools/scripts/helpers/examples.☆26Feb 2, 2026Updated 3 weeks ago
- A simplified mass/spring solver that lets you tweak parameters *AFTER* you run the solve.☆10Sep 12, 2024Updated last year