mattgodbolt / pt-three-ways-presLinks
Presentation for pt-three-ways - a CppCon 2019 presentation
☆14Updated 11 months ago
Alternatives and similar repositories for pt-three-ways-pres
Users that are interested in pt-three-ways-pres are comparing it to the libraries listed below
Sorting:
- ConstExpr RayTracer☆46Updated 4 years ago
- Path tracing, done three ways☆199Updated 4 years ago
- Inspect floating point computations☆144Updated 4 years ago
- Enter the world of rasterization with simple hands-on code☆67Updated 5 years ago
- A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project struct…☆294Updated 11 months ago
- Custom C++ Vulkan Bindings☆16Updated 4 years ago
- Terrible Brainfuck to x64 compiler developed live in an hour☆11Updated 6 years ago
- Documenting Wasm SIMD performance☆37Updated 5 years ago
- single-header c++ math library☆110Updated 5 years ago
- A tiny, just-for-fun software rasterizer written in C☆72Updated 7 years ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆23Updated 5 years ago
- Yet another (but better) modern OpenGL hello world☆83Updated 6 years ago
- A C++17 compile-time game☆113Updated 3 years ago
- A combined repository for all RLIBM prototypes☆46Updated 3 weeks ago
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆81Updated last year
- Vulkan Memory Model☆110Updated 6 months ago
- mini libraries / experimental tools and reusable snippets☆88Updated 6 months ago
- Simple C++ sample showing how to use OpenCL v1.2 on Windows/Linux/OSX with no 3rd party SDK installs☆35Updated 4 years ago
- Hobby software rasterizer.☆72Updated 5 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- SPMD in C++☆68Updated 5 years ago
- CoroGB is an experimental gameboy emulator written in C++ w/ coroutines☆54Updated 5 months ago
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆52Updated 4 years ago
- Implementing a CPU emulator using C++Templates☆153Updated 5 years ago
- Virtual machine for executing SPIR-V☆311Updated last year
- bad_alloc Behaving Badly☆76Updated 6 years ago
- Revision 2019 4k procedural graphics competition entry☆95Updated 6 years ago
- Circle C++ shaders☆493Updated 3 years ago
- C++17 GLSL-like vector and matrix math lib☆189Updated 3 years ago
- Article and source code reference to construct a C++ neural network in a weekend without any dependencies☆154Updated 2 years ago