martinhering / FTWaveformScopeFilter
☆24Updated 7 years ago
Alternatives and similar repositories for FTWaveformScopeFilter:
Users that are interested in FTWaveformScopeFilter are comparing it to the libraries listed below
- A 'playground' project for rendering metaball-like graphics in metal.☆45Updated 7 years ago
- Hardware accelerated painting using Core Image and Metal. Also, Apple Pencil!☆42Updated 3 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆25Updated 7 years ago
- Working example of SCNTechnique and Metal☆58Updated 7 years ago
- A sample demonstrating offscreen rendering and recording of Metal content with AVFoundation☆35Updated 6 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 3 years ago
- MTLTexture Viewer☆18Updated 6 months ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆19Updated 2 years ago
- Image processing framework built on top of Metal☆36Updated 6 years ago
- ☆74Updated 6 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 6 years ago
- A Random Number Generator for Metal☆47Updated last year
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆68Updated 5 years ago
- Delaunay Triangulation implementation written in swift☆94Updated 4 years ago
- A demonstration of using SCNProgram for custom rendering and animation of a time-of-day skydome☆21Updated 6 years ago
- A hacked up version of Apple's CIMicroPaint sample code, adding scrollbars and a HUD☆70Updated 7 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Updated 2 months ago
- Digital Compositing Metal Shader and CIFilter☆24Updated last year
- Lightweight tween framework in Swift 5.0☆16Updated 11 months ago
- SceneKit Depth of Field Demonstration☆26Updated 9 years ago
- Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene☆105Updated 6 years ago
- Add a drop shadow to a UIVisualEffectView using a 9-part UIImage.☆62Updated 4 years ago
- Write Metal in Swift☆58Updated 5 years ago
- SwiftShaders presents Shaders in Swift on iOS with GLSL, Metal and SceneKit frameworks☆41Updated 5 years ago
- An implementation of the Robertson-HDR algorithm as a CoreImage filter. Use it to make HDR Images (without tone mapping) of a bracket of …☆23Updated 6 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆34Updated 10 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆14Updated 3 years ago
- A Swift Library to Aid in the Creation of Custom Geometry for SceneKit (iOS)☆22Updated 9 years ago
- Syntactic sugar for displaying CIImage using OpenGL and grabbing CIImages from iOS cameras☆74Updated 7 years ago