YuAo / HexagonalBokehBlurLinks
An implementation note for "Hexagonal Bokeh Blur Filter" in MetalPetal.
☆54Updated 6 years ago
Alternatives and similar repositories for HexagonalBokehBlur
Users that are interested in HexagonalBokehBlur are comparing it to the libraries listed below
Sorting:
- EdgeConnect for iOS implemented using CoreML.☆43Updated 6 years ago
- Deeplab v3 segmentation model converted from TensorFlow to CoreML for on device object segmentation.☆15Updated 6 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- ☆54Updated 7 years ago
- An implementation of the Robertson-HDR algorithm as a CoreImage filter. Use it to make HDR Images (without tone mapping) of a bracket of …☆23Updated 7 years ago
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆69Updated 5 years ago
- iOS alpha channel video player library implemented on top of Metal☆19Updated 6 years ago
- Ios integrated deeplab model Implementation of the Semantic Segmentation☆113Updated 6 years ago
- A tool for generating textures and scenes for SceneKit☆20Updated 3 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 7 years ago
- The example of running Depth Prediction using Core ML☆140Updated 4 years ago
- Fast, efficient raw pixel viewer for iOS using Metal☆46Updated 3 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 6 years ago
- Fast image interpolation using Metal☆67Updated 7 years ago
- A video player using Metal.☆91Updated 6 years ago
- A simple implementation of SCNTechnique☆72Updated 6 years ago
- Hardware accelerated painting using Core Image and Metal. Also, Apple Pencil!☆43Updated 4 years ago
- 3D graphics for iOS using Metal and Swift☆111Updated 3 months ago
- CoreML+Metal implementation of "Video Frame Interpolation via Adaptive Separable Convolution"☆29Updated last year
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- ☆58Updated 2 years ago
- Displays the depth values received by the front-facing camera.☆58Updated 7 years ago
- ☆76Updated 7 years ago
- segment person sample on iOS☆20Updated 3 years ago
- Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene☆104Updated 6 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Updated 5 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆66Updated 2 years ago
- A Image Processing test field of Apple Platform. Mainly using Swift and Metal☆50Updated 3 years ago
- Image segmentation☆21Updated 4 years ago
- Shadertoy to Metal☆30Updated last year