lwjglgamedev / lwjglbook-bookcontents
Book contents for the book "3D Game Development with LWJGL 3"
☆54Updated 2 months ago
Alternatives and similar repositories for lwjglbook-bookcontents:
Users that are interested in lwjglbook-bookcontents are comparing it to the libraries listed below
- Source code of the chapters of the book 3D Game Development with LWJGL 3☆156Updated last month
- Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using t…☆304Updated 2 weeks ago
- Book contents for the book "3D Game Development with LWJGL 3" (https://ahbejarano.gitbook.io/lwjglgamedev/).☆160Updated 2 years ago
- Vulkan tutorial by Alexander Overvoorde ported to Java☆178Updated last year
- A 3D world/level editor built with Java, Kotlin & libGDX.☆167Updated 4 months ago
- Java JNI bindings for Nvidia PhysX☆103Updated last week
- JVM bindings for Jolt Physics and V-HACD☆33Updated this week
- 3D Game Engine for Java & lua☆75Updated 3 years ago
- A networking library for LibGDX utilizing Netty allowing easy creation of multiplayer games.☆49Updated 10 months ago
- Demo suite for LWJGL 3☆358Updated 5 months ago
- Simple UI solution for LWJGL3☆126Updated 9 months ago
- AWT support for LWJGL3☆120Updated 3 months ago
- ☆46Updated 9 months ago
- Java 3D Physics Engine & Library☆172Updated 2 months ago
- OpenGL tutorial by Joey De Vries ported to Java☆18Updated 5 years ago
- Java OpenGL GUI library. Created for using with latest LWJGL (LWJGL 3).☆336Updated 10 months ago
- A JNI interface to Bullet Physics and V-HACD☆90Updated last week
- A screen manager for libgdx with support for transitions.☆104Updated last year
- The official particle editor for libGDX.☆47Updated 4 months ago
- Azurite Game Engine is a 2D Java game engine built on top of LWJGL.☆44Updated last year
- A library for libGDX that draws simple shapes using a batch.☆188Updated 5 months ago
- A fork of the KryoNet client/server library for Java.☆76Updated last year
- Run LibGDX in a web browser with TeaVM☆127Updated this week
- Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)☆124Updated last week
- This is the project related to the OpenGL Game Engine Programming Series☆69Updated 7 years ago
- Augmented text display system for libGDX, based on typing-label☆109Updated last week
- Java port for bump.lua☆31Updated 4 years ago
- Advanced 3D audio features for libGDX desktop users.☆32Updated 2 weeks ago
- Simple map generators for Java applications.☆103Updated 7 years ago
- GLTF 2.0 3D format support and PBR shader implementation for LibGDX☆220Updated 9 months ago