JVM bindings for Bullet Physics and V-HACD
☆106Jun 27, 2026Updated last week
Alternatives and similar repositories for Libbulletjme
Users that are interested in Libbulletjme are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Documentation and example applications for the Libbulletjme physics-simulation library (code has New BSD license)☆14Jun 27, 2026Updated last week
- Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)☆138Jun 27, 2026Updated last week
- JVM bindings for Jolt Physics and V-HACD☆78Updated this week
- A library for simulating vehicles in jMonkeyEngine, with example apps☆20Updated this week
- A particle Emitter library for jME☆14Feb 19, 2026Updated 4 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A sky-simulation library for jMonkeyEngine (code has New BSD license)☆23Jun 27, 2026Updated last week
- An editor for jMonkeyEngine 3-D models (code has New BSD license)☆45Jun 27, 2026Updated last week
- The JBullet implementation used in jMonkeyEngine 3☆10Jun 26, 2026Updated last week
- An animation editing and retargeting library for jMonkeyEngine (code has New BSD license)☆20Jun 27, 2026Updated last week
- A game engine and framework for building games and applications integrated with the Nostr ecosystem☆36Jun 30, 2026Updated last week
- A Vulkan-based 3-D graphics engine, written in Java (code has New BSD license)☆19Jun 27, 2026Updated last week
- A multi-purpose add-on library for jMonkeyEngine (code has New BSD license)☆18Jun 27, 2026Updated last week
- Java JNI bindings for Nvidia PhysX☆128Apr 15, 2026Updated 2 months ago
- 🧊 3D game engine using Kotlin and LWJGL☆16Oct 13, 2021Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Tiled Map XML (.tmx) asset loader for jMonkeyEngine☆14Aug 21, 2025Updated 10 months ago
- Java 3D Physics Engine & Library☆195Jun 12, 2025Updated last year
- Base pack of useful reusable game code that can help bootstrap any JME game project.☆24Nov 8, 2025Updated 8 months ago
- A collection of camera controllers for JMonkeyEngine☆12Jun 27, 2026Updated last week
- Vulkan tutorial by Alexander Overvoorde ported to Java☆209Jul 3, 2023Updated 3 years ago
- This is a library that uses EffekseerForMultiLanguages to load and render effects made with Effekseer in jme.☆15Dec 1, 2023Updated 2 years ago
- A physics-based split-screen FPS parody of Overwatch. Uses LibGDX and Bullet for physics.☆26Oct 15, 2020Updated 5 years ago
- A list of awesome resources for JMonkeyEngine☆16Feb 15, 2025Updated last year
- A Minecraft mod that aims to add realistic physics to Minecraft☆60May 25, 2026Updated last month
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Open-source JVM libraries for reading Ogg bitstreams and decoding the media they contain.☆17Jun 27, 2026Updated last week
- An open source action RPG written in Java.☆28Updated this week
- A command line utility for converting models to J3O and copying their dependencies to a new target structure.☆23Oct 24, 2024Updated last year
- Library to load Effekseer particle effects in jMonkeyEngine 3.☆11Sep 15, 2024Updated last year
- ToneGod's graphical user-interface library for jMonkeyEngine3☆11Jun 27, 2026Updated last week
- Reusable code and assets for jMonkeyEngine games (code has New BSD license)☆36Jun 27, 2026Updated last week
- ☆11Nov 28, 2016Updated 9 years ago
- JVM Open Asset Import Library (Assimp)☆104Sep 27, 2022Updated 3 years ago
- A versatile library for loading 3-D assets into JMonkeyEngine (code has New BSD license)☆21Jun 27, 2026Updated last week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Java bindings for JoltPhysics☆28Apr 23, 2023Updated 3 years ago
- Java libraries related to glTF☆263Jun 30, 2026Updated last week
- JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learn…☆46Feb 27, 2018Updated 8 years ago
- A minimalistic immediate gui for jmonkeyengine☆11Jun 5, 2026Updated last month
- Project scaffolding for JME3☆13Oct 9, 2019Updated 6 years ago
- jmonkeyengine.org website☆28Updated this week
- SkyHussars - Combat Flight Game powered by jMonkey☆10Jan 19, 2026Updated 5 months ago