ludaludaed / KECSLinks
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
☆36Updated 3 years ago
Alternatives and similar repositories for KECS
Users that are interested in KECS are comparing it to the libraries listed below
Sorting:
- Deterministic lightweight ECS framework☆21Updated 8 months ago
- Unity ECS Entity Builder/Wrapper☆48Updated 2 years ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆28Updated 2 weeks ago
- Generic graphic settings UI components☆23Updated 8 months ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 4 years ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆29Updated 2 years ago
- An ECS framework designed to be easy to use and learn.☆22Updated 3 years ago
- Unity 2D Raycast hit detection☆26Updated 4 years ago
- Lets you view and edit node graphs inside Unity☆13Updated 5 years ago
- ⚡ Zapnet is a Unity framework for game networking built with Lidgren☆38Updated 2 years ago
- A networking framework for Unity.☆31Updated last year
- A very simple behavior tree implementation including a creator and runtime codes☆32Updated 3 years ago
- Non-allocating async/await threading facilities for Unity☆23Updated 2 years ago
- A reactive, modular, service based framework for Unity that keeps the code side of your project de-fragmented, organized and reuseable.☆22Updated 2 years ago
- Upgrades standard UGUI text to TextMeshPro☆16Updated 5 years ago
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.☆48Updated last year
- Unity plugin for managing multiple layers of UI Screens in games.☆22Updated 2 years ago
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Updated 6 years ago
- An open source bit manipulation framework for Unity3D Game Engine. Written in C#.☆24Updated 5 years ago
- Custom Analyzers Sample / Starter☆12Updated 2 years ago
- A browser editor window to view all Unity built in styles.☆11Updated 7 years ago
- An example showing the how ECS Events package can be utilized in a game.☆20Updated 5 years ago
- ☆18Updated 2 weeks ago
- A 3D Voxel-Based RPG with procedural world generation made with Unity☆29Updated this week
- A Unity3D package to alleviate the pain of creating grid-based maps by hand☆33Updated 2 years ago
- Unity Package containing an interactable shader, with a dynamic interactor count☆20Updated last year
- The Hierarchy-based Dependency Injection tool for Unity game engine. Intuitivly manage dependencies of your MonoBehaviours with simple bu…☆23Updated last year
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 6 years ago
- General-purpose Unity3D utilities library☆18Updated last month