ludaludaed / KECS
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
☆36Updated 2 years ago
Alternatives and similar repositories for KECS:
Users that are interested in KECS are comparing it to the libraries listed below
- An ECS framework designed to be easy to use and learn.☆22Updated 2 years ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆26Updated 2 weeks ago
- Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.☆23Updated last year
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 3 years ago
- Source Generator to support Domain Reload off in Unity (handle static fields and event handlers).☆20Updated last year
- The Hierarchy-based Dependency Injection tool for Unity game engine. Intuitivly manage dependencies of your MonoBehaviours with simple bu…☆23Updated 5 months ago
- Fast and Simple ECS Framework for Unity3d☆18Updated 5 years ago
- Turn-based tactical game with match-line mechanics. Created with LeoEcsLite.☆17Updated 2 years ago
- A simple helper for constraining rects to windows and other rects☆17Updated 4 years ago
- A git submodule that contains a bunch of boilerplates for C#/Unity3D code.☆11Updated 2 years ago
- 💉 EasyJection is an easy-to-use Dependency Injection (DI) Framework for Unity Engine and beyond.☆21Updated last year
- Unity3D editor extension, made to simplify working with data.☆11Updated 2 months ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 5 years ago
- ☆13Updated last week
- Extending a Unity3d Inspector window to show int tags☆32Updated 6 years ago
- Configurable 64-bit fixed point math library.☆14Updated last week
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Updated 5 years ago
- Simple and flexible full-body fps controller☆11Updated last month
- UI Gradient Slider Bar (without scripts)☆10Updated 4 years ago
- Custom Unity UI solution by Gentlymad Studios.☆17Updated 2 weeks ago
- Addon to Entitas that allows using generic methods instead of code generator and uses type inference to insure compile time correctness☆22Updated last year
- Unity Hybrid extension to Leopotam Entity Component System Framework(for Class-based version only) inspired of Unity.Entities.Hybrid. It'…☆8Updated 4 years ago
- Generic graphic settings UI components☆23Updated this week
- An extension for "Entitas-CSharp" that removes the need for code generation.☆13Updated 5 years ago
- Unity 2D Raycast hit detection☆25Updated 4 years ago
- Quadtree and Octree implementation for unity☆21Updated 4 years ago
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- Deterministic lightweight ECS framework☆15Updated last week
- A very simple behavior tree implementation including a creator and runtime codes☆29Updated 2 years ago
- This is Unity plugins that will include new menu for fast build Android with keystore.☆15Updated 2 years ago