liruilong940607 / gaussian-splattingLinks
[gsplat backend] Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
☆22Updated 9 months ago
Alternatives and similar repositories for gaussian-splatting
Users that are interested in gaussian-splatting are comparing it to the libraries listed below
Sorting:
- ConsistentNeRF Enhances Neural Radiance Fields with 3D Consistency for Sparse View Synthesis☆75Updated 2 years ago
- [Just 4 Fun] Deformable-GS with less storage, 150+FPS, and sota quality.☆46Updated last year
- [CVPR'24] MuRF: Multi-Baseline Radiance Fields☆122Updated last year
- Render COLMAP reconstructed Model with Pytorch3D☆43Updated 2 years ago
- Official code for the paper: Can3Tok (ICCV2025)☆39Updated 4 months ago
- Code for Faster VGGT with Block-Sparse Global Attention☆88Updated last month
- A collection of object-compositional modeling by implicit neural representation.☆58Updated 2 years ago
- Code for MegaSynth: Scaling Up 3D Scene Reconstruction with Synthesized Data (CVPR 2025)☆196Updated 7 months ago
- This is the code for "NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects".☆63Updated 2 years ago
- MipNeRF-360 implementation in PyTorch, without the mipmap (anti-aliasing) part.☆25Updated last year
- 🔥RayDF in PyTorch (NeurIPS 2023)☆103Updated 4 months ago
- Modified 3D Gaussian rasterizer for latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction☆56Updated last year
- GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors☆90Updated 2 months ago
- Official PyTorch implementation of "UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video"☆72Updated 11 months ago
- ☆32Updated 2 years ago
- ☆104Updated last year
- [CVPR 2023] Semantic Ray: Learning a Generalizable Semantic Field with Cross-Reprojection Attention☆82Updated last year
- Improved 3DGS rasterizer.☆126Updated 10 months ago
- Seeing World Dynamics in a Nutshell☆111Updated 9 months ago
- The official implementation of the paper Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields, the first interactive pixel…☆165Updated 2 years ago
- Official repo for: Epipolar Geometry Improves Video Generation Models☆69Updated 2 months ago
- The official code of TriVol in CVPR-2023☆41Updated 2 years ago
- [NeurIPS'24] NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction☆125Updated last year
- A Temporal Voyage: Code for "Neural Scene Chronology" [CVPR 2023]☆116Updated last year
- Official code for paper: F3D-Gaus: Feed-forward 3D-aware Generation on ImageNet with Cycle-Aggregative Gaussian Splatting☆50Updated 10 months ago
- Official implementation of "E3D-Bench: A Benchmark for End-to-End 3D Geometric Foundation Models"☆104Updated 7 months ago
- An official implementation of RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videos☆37Updated last year
- StableRecon: Making Video to 3D easy☆76Updated last year
- [ICCV'23] Pytorch implementation of "ObjectSDF++: Improved Object-Compositional Neural Implicit Surfaces"☆154Updated last year
- Call Arxiv API and automatically update paper list☆18Updated 8 months ago